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Mods of Ottosparks (it's over one hundred for some raisin)

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otto-san:


--- Quote from: Port on October 30, 2011, 07:26:05 AM ---What exactly is PaintMod about?
All I've seen is a few feature descriptions such as "automatic reset", "player sorting", "runs on it's own", etc.

--- End quote ---
In the standard gamemode, there are two teams with a colour, and they have to paint the most blocks their colour to win the round. After the round, colours on the build reset and you play again.


EDIT:

Progress on ORPG is starting to pick up after a bit of a halt. Now I'm getting to parts of the code actually 'seen and used' by the user.

I've figured out some maths that give you a fair maximum damage a player an deal by melee.


--- Code: ---m1 = (l * 50) / 100
m2 = (a * 22.5) / 100
m3 = (s * 22.5) / 100

r1 = (m2 * m3)
r2 = (r1 * 100) / m1

r = r2 * dm

----------------------------------------------
----------------------------------------------

LEVEL: 50
ATTACK: 27
STRENGTH: 34
(DAMAGEMULTIPLIER) = 0.4

m1 = (50 * 50) / 100 = 25
m2 = (27 * 22.5) / 100 = 6.075
m3 = (34 * 22.5) / 100 = 7.65

r1 = (6.075 * 7.65) = 46.47375
r2 = (46.47375 * 100) / 25 = 185.895

r = 185.895 * 0.4 = 74.358
--- End code ---

So the default damage multiplier will be somewhere around 0.5.

Perhaps I'll implement some sort of events system where I can open up an interface and push out an event with certain effects. I can see that being a fun thing.

EDIT2:

I'll also be working on the ORPG interface soon, so I'll be posting pictures of that.

otto-san:

finished writing code for quests yesterday.

it should be fairly easy to use the system

Ark5:


--- Quote from: otto-san on October 18, 2011, 09:19:21 PM ---It's not that cool.

I'm probably not working on the rocket mod for awhile, got other better things to do. :D

--- End quote ---
D'aww. IRC me if you make a beta version :D

otto-san:

Just released Cloud Generator v3.


http://forum.blockland.us/index.php?topic=168209.0


I'm happy with how it turned out.

Legodude77:

Nope.avi

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