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| Mods of Ottosparks (it's over one hundred for some raisin) |
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| otto-san:
--- Quote from: Legodude77 on November 13, 2011, 09:37:51 PM ---Nope.avi --- End quote --- Hahaha. Yeah, I made a "nope" event after discovering something neat. --- Code: ---function AIPlayer::nope(%o, %s) { if(!%s) { %s = 3000; } cancel(%o.nope); %o.playThread(0, "headUp"); %o.nope = %o.schedule(50, playThread, 1, "headUp"); %o.nope = %o.schedule(100, playThread, 2, "headUp"); %o.nope = %o.schedule(150, playThread, 3, "headUp"); %o.nope = %o.schedule(150+%s, playThread, 0, "root"); %o.nope = %o.schedule(150+%s, playThread, 1, "root"); %o.nope = %o.schedule(150+%s, playThread, 2, "root"); %o.nope = %o.schedule(150+%s, playThread, 3, "root"); } function Player::nope(%o, %s) { if(!%s) { %s = 3000; } cancel(%o.nope); %o.playThread(0, "headUp"); %o.nope = %o.schedule(50, playThread, 1, "headUp"); %o.nope = %o.schedule(100, playThread, 2, "headUp"); %o.nope = %o.schedule(150, playThread, 3, "headUp"); %o.nope = %o.schedule(150+%s, playThread, 0, "root"); %o.nope = %o.schedule(150+%s, playThread, 1, "root"); %o.nope = %o.schedule(150+%s, playThread, 2, "root"); %o.nope = %o.schedule(150+%s, playThread, 3, "root"); } registerOutputEvent(Player, nope, "int 0 30000 0"); --- End code --- It's not spaced because I had to load it into multi-line eval, but it still works and it's pretty funny. |
| otto-san:
I made a simple little script that 'rewinds' time. Sets player stuff to whenever the snapshot was taken. It's pretty neat. I may post it here or in add-ons later. |
| otto-san:
Updated OP with more information about ORPG. It's somewhere around a third done at this point, but once most of the main stuff is in working order, I'll start hosting it. |
| Edman:
More info on the mod that does this to edman pls |
| otto-san:
--- Quote from: Edman on December 11, 2011, 06:06:20 PM ----snip- --- End quote --- Hahaha. :cookieMonster: |
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