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| The Elder Scrolls Megathread |
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| Oasis:
--- Quote from: heedicalking on July 04, 2012, 11:21:26 PM ---voice acting limits these games. it's stupid because you hear the same voice for almost every NPC, and the same lines too. Mixing voice acting and text without voice is awkward. The whole dialogue in the game has to fit the audio, so every single conversation winds up having to be recorded. This removes the ability for there to be dynamic responses and actual conversations. --- End quote --- Wait, when did Skyrim become a conversation simulator? |
| heedicalking:
--- Quote from: Oasis on July 05, 2012, 01:21:38 AM ---Wait, when did Skyrim become a conversation simulator? --- End quote --- it never did wtf are you talking about. it couldn't become a conversation simulator because all conversations in this game have 2 options and most of the time you cant even decline quests! the point isn't about being able to sit there all day talking to people. removing crap dialogue allows you to have more open-ended and dynamic scenarios (what the devs stressed over and over again with their dynamic story or whatever (which really kind of never happened)) examples of how the removal of crappy voiceovers could be used: <John is exploring a cave> <An enemy disarms you and you flee down the cave, overwhelmed> Your friend asks what happened, and you tell them you lost your sword. You ask him to tell people that if they find it, you will give them a reward. Your friend says when he returns home for the day, we will inform the townspeople. <later you walk around town> "So he's lost his sword eh? And he's offering 500 gold if someone finds it?" "We should inform the boss, if this plays out right we can get the gold, the sword, and John's head. Where did you say he lost the sword, Dead Fang Cave?" "That's what I've heard. His friend jake was telling people in whiterun about it." bolded are examples of things that can dynamically change and would require tons of separate voice-overs. game would've had much more potential without them. |
| Anti-Block:
i bet you once people can emulate human speech perfectly through machinery, we'll have stuff like that. |
| heedicalking:
--- Quote from: Anti-Block on July 05, 2012, 02:12:46 AM ---i bet you once people can emulate human speech perfectly through machinery, we'll have stuff like that. --- End quote --- cant wait |
| Fracture:
heed, you have a point, but I dont like ready walls of text while playing games anymore. |
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