Blockland Forums > Help
Some graphics issues
Badspot:
It says it has 2 cores because that's how hyperthreading makes itself known. People seem to be confused on the dual core issues with Blockand. There is no compatibility problem, the game simply does not take advantage of the second core. I developed a large portion of the game on a machine with 2 cores and it runs just fine.
--- Quote ---ERROR: OpenGLDevice::setScreenMode() - depricated function!
--- End quote ---
This isn't really a significant error, it's just there to remind me that some resolution changes use the old version of the setScreenMode function that does not set your refresh rate.
I don't really know what the problem is. Texturing just seems to be broken for you. Try setting it to 32 bit color instead of 16. Do you have any other openGL games you can test like quake2/3 or doom 3?
Hotshot:
Erm I have tryed setting it to 32 bit and no luck :(
but I can play games such as Battlefield 2, Half life 2 and Company of Heroes...
Surely one of them uses OpenGL
edit: also I used to play the Older Return to blocklands and they worked fine D:
Edit edit: I found this in my graphics card program thingy
it shows that I have OpenGL on :D
Badspot:
You might try resetting all that jazz to the defaults.
Hotshot:
:o
Roger that
Hotshot:
Right Ok I done that...
it seems to have fixed the problem with not seeing people which is good :)
Now here are the problems Im still stuck with
1.No textured floors
2.No Textured skys ( Only when looked at )
3.Blocks textures are slightly.. off
apart from that its all good :D
Edit: I have also Noticed that the sky only screws up when Im a certain distance from it :O
I dunno if that will help just thought you should know