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| [VIDEO] going to the store (in Blockland) - Some interesting news |
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| Bushido:
loving shat myself oh god 10/10 would 10 again |
| Solid:
is it just me, or does eski have a roostery ego awesome job, though |
| Teneksi:
--- Quote from: Solid on September 27, 2011, 07:53:22 AM ---is it just me, or does eski have a roostery ego awesome job, though --- End quote --- How so, where at? I mean, that's a thing I want to be aware of, so I can avoid it. |
| Chrono:
--- Quote from: Eksi on September 27, 2011, 12:22:28 AM ---DSQ Tweaker --- End quote --- Wait what? When I tried DSQ Tweaker there were NO possible ways of editing animations. dsdgffas How2 use it properly? |
| Teneksi:
--- Quote from: Chrono on September 27, 2011, 01:40:40 PM ---Wait what? When I tried DSQ Tweaker there were NO possible ways of editing animations. dsdgffas How2 use it properly? --- End quote --- Open m.dts Open an animation.dsq DSQ Nodes, second tab Right click on the name of a node like RightArm and click "Edit Rotations" If it does not rotate in the animation you chose, you may not be able to edit it. For example in this video for the head movements I had to also use the undo animation and select "Cyclic" because the run animation does not move the head. Some of the animations let you rotate things that don't appear to rotate in that animation. You can change the duration in DSQ Sequence so that it matches the length of other animations you view or edit. You can begin with one animation and then have it named under another animation so that it's more convenient to trigger (e.g. use m_look for cycled hip rotations and save it under m_activate, and a note, m_look seems to translate the entire body a little bit, so you'll get some odd movements which may or may not be noticeable when you use that in a cycle). It seems you are unable to add frames or translations. |
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