| Blockland Forums > Modification Help |
| Charging a projectile + Detecting water |
| << < (2/3) > >> |
| Greek2me:
No. There's a Player::onEnterWater function, but I'm not sure about projectiles. |
| Amade:
I looked for some sort of onEnterWater function for projectiles - datablocks and objects alike - but couldn't find anything relevant. |
| Nexus:
I do not know if projectiles have any function called when they enter water, but if you wanted to instead to a raycast, I am fairly sure that there is a raycast search typemask or whatever that will tell you if you hit water. |
| Demian:
--- Quote from: Nexus on September 27, 2011, 11:58:44 PM ---I do not know if projectiles have any function called when they enter water -- --- End quote --- They must have. You can make the projectile emitter, explosion and light different when it is underwater. --- Quote from: Appendix A ---particleWaterEmitter ParticleEmitter datablock used to generate particles for the projectile when it is under water, and when it is entering or leaving water. --- End quote --- I tested it and it works in Blockland. |
| Headcrab Zombie:
--- Quote from: Demian on September 28, 2011, 06:22:53 AM ---They must have. You can make the projectile emitter, explosion and light different when it is underwater. I tested it and it works in Blockland. --- End quote --- Yeah sure, but is there any script callback for water entry? |
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