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| What the heck did I download? |
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| GenaralSkar:
--- Quote from: N0B0-Films on September 27, 2011, 08:22:23 PM ---Oh, in that case look for client sided mods that have to do with filming purposes then show the code for some of then, I'm sure its not a lot. Like "Client_Cam" or something... --- End quote --- That made me figure out what it is. script_CameraMod Correct me if I'm wrong. |
| N0B0-Films:
--- Quote from: GenaralSkar on September 27, 2011, 08:25:37 PM ---That made me figure out what it is. script_CameraMod Correct me if I'm wrong. --- End quote --- Hey wait I have that mod as well...? |
| Teneksi:
It is definitely either Script_ or Server_. Took those out and it returned to normal. |
| N0B0-Films:
Oh I see... --- Code: ---function [color=red]optGraphicsResolutionMenu[/color]::init(%this, %device, %fullScreen) { // Slight modification to allow a whole batch more aspect ratios than standard ones. // Notes // Torque uses the first two words for setting the resolution via this, so I can add // the ratio at the end. // // We need to use default 4:3 resolutions, because if we don't, we'll make 4:3 resolutions // from say, 3:2 resolutions. This wasn't a problem until I added the aspect ratio at the // end of the add() call, but it doubles as a failsafe. // // Generating formula borrowed from 'http://andrew.hedges.name/experiments/aspect_ratio/'. // Common aspect ratios borrowed from 'http://en.wikipedia.org/wiki/Aspect_ratio_(image)'. // Cheers, Jookia. %this.clear(); // Clear the menu. %aspList = "4 3\t3 2\t16 9\t1.85 1\t2.39 1"; // Our list of aspect ratios. %resList = getResolutionList(%device); // The list of standard resolutions for this device. %deskRes = getDesktopResolution(); // Our resolution. %count = -1; // Ignore this, it's for the menu. for(%a = 0; %a < getFieldCount(%resList); %a++) { // Check if this res IS a default 4:3 res, if not, NEXT. %resX = getWord(getField(%resList, %a), 0); %res = %resX SPC mFloor((%resX * 3) / 4); if(%res !$= getWords(getField(%resList, %a), 0, 1)) continue; for(%b = 0; %b < getFieldCount(%aspList); %b++) { // For every standard resolution, we'll stretch it to our aspect ratios. %aspX = getWord(getField(%aspList, %b), 0); // The X of the aspect, '4' for '4:3'. %aspY = getWord(getField(%aspList, %b), 1); // The Y of the aspect, '3' for '4:3'. %resX = getWord(getField(%resList, %a), 0); // The X of our standard resolution. %resY = mFloor((%resX * %aspY) / %aspX); // Generate the resolution. %res = %resX SPC %resY; // Our final resolution. if(%fullScreen == false && (%resX >= getWord(%deskRes, 0) || %resY >= getWord(%deskRes, 1))) continue; // Can't have it higher then our desktop screen resolution. if(%resX < 640 || %resY < 480) continue; // Can't have it below Torque's default screen limits. %aspSuffix = "[" @ %aspX @ ":" @ %aspY @ "]"; // We'd like to know which aspect this is. if(%this.findText(%res SPC %aspSuffix) == -1) %this.add(%res SPC %aspSuffix, %count++); // It's not on the list, add it to the menu! } } } --- End code --- |
| N0B0-Films:
function optGraphicsResolutionMenu::init(%this, %device, %fullScreen) |
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