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| lightupman:
I'm trying to make a Nacht Der Untoten Clone from WAW with a money based point system.So for my varible i type in <var:client:score> you get 50 points for killing a zombie.Heres my event for a weapon OnActiavte --->Ifvarible var:client:score >= 200-->Onvaribletrue --> additem Magnified Sniper And here is the event for my doors and things Onactivate -->Namedobject-->Helproomdoor-->ifvarible var:client:score >= 750 OnVaribleTrue-->Namedobject-->helproomdoor-->Dissapear -1 OnvaribleFalse-->Client-->CenterPrint-->Insugniffcent Fund OnVaribleFalse-->self-->playsound-->Beep_Denied |
| Kill All:
So what exactly do you need? |
| lightupman:
I need For the money to actually happen,nothing happens.I think the problem is that var:client:score isn't communicating with the game.For example lets say i have 1000 points,and i try to buy a weapon for 100 points i'll go click on the buy button and it won't give me it... |
| Kill All:
Have you tried ifvalue <var:cl:score> >= 200 1 3 (the last two numbers are the event lines to be executed from first num to second num) Onvariabletrue player additem weapon Onvariabletrue clinet incscore -200 Onvariablefalse client centerprint you dont have enough points |
| [)u[)e:
--- Quote from: lightupman on September 29, 2011, 01:32:15 PM ---I need For the money to actually happen,nothing happens.I think the problem is that var:client:score isn't communicating with the game.For example lets say i have 1000 points,and i try to buy a weapon for 100 points i'll go click on the buy button and it won't give me it... --- End quote --- This happens to me too |
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