| Blockland Forums > General Discussion |
| EgyptQuest - Interactive Puzzle Challenge (Error fix on Page 3) |
| << < (4/11) > >> |
| Cubelands:
--- Quote from: Sniper-471 on October 02, 2011, 01:17:32 PM ---I done everything you said and still half of the events are missing, Please fix the problem. EDIT: NVM i found out the problem i think. --- End quote --- how did you fix it? |
| Sniper-471:
--- Quote from: Cubelands on October 02, 2011, 01:19:23 PM ---how did you fix it? --- End quote --- I forgot to reset mini and rise max events lol, Stupid me. |
| SWAT One:
--- Quote from: Sniper-471 on October 02, 2011, 01:17:32 PM ---I done everything you said and still half of the events are missing, Please fix the problem. EDIT: NVM i found out the problem i think. --- End quote --- You hosting it? |
| Demian:
Yo foo'! You're using Dumbells keys aren't you? onKeyHit events are missing from the dark brick at the beginning. Camera events too. Test your stuff on a clean install before releasing. Also why would you name the zip "EGYPTQ~1". I sense mystical OS name formatting. On another note the entire freaking build is just a 9 by 9 straight corridors. Large and very long straight duped corridors. I sense lot of boring walking and nothing exciting ahead. |
| SWAT One:
--- Quote from: Demian on October 02, 2011, 01:45:31 PM ---I sense lot of boring walking and nothing exciting ahead. --- End quote --- The point is everything looks the same so you get lost or confused easily and usually you don't know it when all of the sudden a mummy is attacking you from behind. Alot of Egyptian Tombs were meant to confuse grave robbers and looters. EDIT: Updated download... I found some more Add-Ons missing as well and added them in. |
| Navigation |
| Message Index |
| Next page |
| Previous page |