Blockland Forums > Help
how do you make new add-ons?
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darklink225:
i can't seem to find anything in the help page so i just decided to ask for help
Crown2:
Badspot says if you don't know how to now, you'll never learn.
brîckbðt:
Steps
Example Weapon

* Create a zip file
* type in Weapon_Test
* put Weapon_test in namecheck.txt
* write desc in description
* Find out
* profit.
otto-san:

--- Quote from: brîckbðt on October 02, 2011, 07:59:10 PM ---Steps
Example Weapon

* put Weapon_test in namecheck.txt
--- End quote ---
namecheck.txt isn't needed if you're making them

the game or RTB makes them

not sure which[/list]
The Corporation:
You need to download blender, python 2.6.1 and python 2.6.1, install both pythons, or if you just want to install one, I suggest 2.6.3 because of a possibility of the torque exporter that's already installed on blender not working.

That stuff up there is kinda hard to find, so I figured I'd get that out of the way for you.

Some resources with model making can be found in the general modification help section with topics like
-Big List of Tutorials
-General Blender Help thread
-Making Add-ons with blender(not modeling)
-[RESOURCE] ~ Torque Script; Text Editors ~ Downloads ~ Info on how to use them!
-And if you type in search, word for word without quotes, "Iban Explains It All" the first result should contain a guide on coding in the torque language.

All the stuff you need in there for add-on making can be found in there,
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