| Blockland Forums > Help |
| how do you make new add-ons? |
| (1/3) > >> |
| darklink225:
i can't seem to find anything in the help page so i just decided to ask for help |
| Crown2:
Badspot says if you don't know how to now, you'll never learn. |
| brîckbðt:
Steps Example Weapon * Create a zip file * type in Weapon_Test * put Weapon_test in namecheck.txt * write desc in description * Find out * profit. |
| otto-san:
--- Quote from: brîckbðt on October 02, 2011, 07:59:10 PM ---Steps Example Weapon * put Weapon_test in namecheck.txt --- End quote --- namecheck.txt isn't needed if you're making them the game or RTB makes them not sure which[/list] |
| The Corporation:
You need to download blender, python 2.6.1 and python 2.6.1, install both pythons, or if you just want to install one, I suggest 2.6.3 because of a possibility of the torque exporter that's already installed on blender not working. That stuff up there is kinda hard to find, so I figured I'd get that out of the way for you. Some resources with model making can be found in the general modification help section with topics like -Big List of Tutorials -General Blender Help thread -Making Add-ons with blender(not modeling) -[RESOURCE] ~ Torque Script; Text Editors ~ Downloads ~ Info on how to use them! -And if you type in search, word for word without quotes, "Iban Explains It All" the first result should contain a guide on coding in the torque language. All the stuff you need in there for add-on making can be found in there, |
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