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Arguments for serverCmdCreateMinigame(); and serverCmdEndMinigame();?

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mp7964:

I need to know the arguments so I can package them to set the variable $Minigame::Isonrightnow to 1 for create and 0 for end.

Anyone know them?

Headcrab Zombie:

You can easily and quickly figure these things out yourself.

1. trace(1); in console.
2. Call the commands normally
3. trace(0);
4. Find the function calls, or close blockland, open console.log, and ctrl f search "serverCmdCreateMinigame/EndMinigame"


For something simple like this, it's not absolutely necessary to know what each arguments represents, so you can just name them %a,%b,%c, etc, with the same number of arguments as listed by trace

mp7964:

First of all, I can't use %a,%b,%c etc because I need to know EXACTLY what they are, or the script will be poot, second of all, I know how to use trace, the problem is, i'm on my other computer.

otto-san:

%a will be client since it's the first variable.

Amade:


--- Quote from: mp7964 on October 02, 2011, 08:22:40 PM ---First of all, I can't use %a,%b,%c etc because I need to know EXACTLY what they are, or the script will be poot, second of all, I know how to use trace, the problem is, i'm on my other computer.
--- End quote ---
Actually you can just use %a... %z and it won't break anything.

serverCmdCreateMinigame(%client, %name, %color, %bool); - I have no idea what the last argument is
serverCmdEndMinigame(%client);

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