| Blockland Forums > Modification Help |
| Editing MaxHealth through Client |
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| Headcrab Zombie:
Using different datablocks is a bad idea if you want to have a lot of levels, as you'd need to create a lot of datablocks I recommend something like this --- Code: ---package fakeMaxHP { function Player::damage(this,%obj,%pos,%damage,%damageType) { %damage = %damage / (%this.client.fakeMaxHP / 100); Parent::damage(%this,%obj,%pos,%damage,%damageType); } }; ActivatePackage(fakeMaxHP); --- End code --- |
| Mapster:
How could I combine that with the code for having a required variable for it to work? |
| jes00:
Sounds like this guy just wants to cheat on servers by having more health then everyone else. |
| Mapster:
--- Quote from: jes00 on October 03, 2011, 06:12:05 AM ---Sounds like this guy just wants to cheat on servers by having more health then everyone else. --- End quote --- Wow if you had even read my earlier posts you would know thats not true. Besides this script would only work on my server anyway, don't post useless comments. |
| jes00:
--- Quote from: Mapster on October 03, 2011, 09:38:01 AM ---Wow if you had even read my earlier posts you would know thats not true. Besides this script would only work on my server anyway, don't post useless comments. --- End quote --- What about the title then? --- Quote from: Topic Subject ---Editing MaxHealth through Client --- End quote --- |
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