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[VIDEO] Chunk Generator

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Jasa1:


--- Quote from: soba on October 03, 2011, 04:06:14 PM ---Doubt it

--- End quote ---
I bet Plornt could figure out a way.

soba:


--- Quote from: Jasa1 on October 03, 2011, 04:18:16 PM ---I bet Plornt could figure out a way.

--- End quote ---
He is a genious :P

Titanium:

I can see where this would be useful and where it would be annoying.

Useful -


* It would reduce graphical lag due to high brick count to almost nothing.
Annoying -


* It would actually increase server lag due to every player having to constantly ghost new bricks (unless I am missing something).  Imagine a server of more than 10 players doing this continuously.
* It would make navigating a larger build or server difficult, as players would only be able to see so far around themselves...kind of like navigating a map with fog of war in RTSs...unless the distance is adjustable.
* Locating spam would be next to impossible.
* And lastly...the brick plant clicking.
Not trying to stuff on your idea.  It does have potential.

popman98:

Oh god, you know that part in mario galaxy when the blocks appear as you walk torwards them? Challange.

soba:


--- Quote from: Titanium on October 03, 2011, 04:27:25 PM ---I can see where this would be useful and where it would be annoying.

Useful -


* It would reduce graphical lag due to high brick count to almost nothing.
Annoying -


* It would actually increase server lag due to every player having to constantly ghost new bricks (unless I am missing something).  Imagine a server of more than 10 players doing this continuously.
* It would make navigating a larger build or server difficult, as players would only be able to see so far around themselves...kind of like navigating a map with fog of war in RTSs...unless the distance is adjustable.
* Locating spam would be next to impossible.
* And lastly...the brick plant clicking.
Not trying to stuff on your idea.  It does have potential.

--- End quote ---
Again, its mainly for terrain generators, not a freebuild or anything like that

when the players have jets and are moving really fast across the map and stuff like that, yes, it does end up lagging badly, but when you're just walking along, like I did in the video, there is no lag

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