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| Textures not mapping correctly |
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| The Corporation:
Wait wait. This is gonna sound stupid. but map the texture to one stud. Let's see what happens. |
| Mawpius:
--- Quote from: Demian on October 06, 2011, 01:02:11 PM ---I am not familiar with Milkshape but perhaps try making the texture twice as large in Milkshape and then export. Logically it should work. --- End quote --- There's a scale button for the texture but I can't get it to do anything. --- Quote from: Extrude on October 06, 2011, 03:51:30 PM ---Shouldn't you just use a BLB. --- End quote --- This isn't supposed to be an actual brick. Anyways, I changed my mind on how I wanted this to work so I made another 'brick' the size of a 1x1, stuck on the textures, and they appeared to be mapped correctly in-game. Not sure what's up with that. Still, I'm welcome to any solutions as this has happened a couple times before with other models. |
| soba:
Its a problem with the image size, blockland can only handle, as far as I know, 128x128, 256x256, and 512x512 |
| Mawpius:
--- Quote from: soba on October 07, 2011, 09:44:11 PM ---128x128, 256x256, and 512x512 --- End quote --- --- Quote from: Mawpius on October 05, 2011, 06:57:53 PM ---The texture is 512 x 512 pixels. --- End quote --- And I doubt that's the case, this mapped on correctly in-game. I'm pretty sure it's just some problem with Milkshape, I've been having problems with it since I started using it. |
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