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Textures not mapping correctly
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The Corporation:
Wait wait.
This is gonna sound stupid. but map the texture to one stud.
Let's see what happens.
Mawpius:

--- Quote from: Demian on October 06, 2011, 01:02:11 PM ---I am not familiar with Milkshape but perhaps try making the texture twice as large in Milkshape and then export. Logically it should work.

--- End quote ---
There's a scale button for the texture but I can't get it to do anything.

--- Quote from: Extrude on October 06, 2011, 03:51:30 PM ---Shouldn't you just use a BLB.

--- End quote ---
This isn't supposed to be an actual brick.

Anyways, I changed my mind on how I wanted this to work so I made another 'brick' the size of a 1x1, stuck on the textures, and they appeared to be mapped correctly in-game. Not sure what's up with that. Still, I'm welcome to any solutions as this has happened a couple times before with other models.
soba:
Its a problem with the image size, blockland can only handle, as far as I know, 128x128, 256x256, and 512x512
Mawpius:

--- Quote from: soba on October 07, 2011, 09:44:11 PM ---128x128, 256x256, and 512x512
--- End quote ---

--- Quote from: Mawpius on October 05, 2011, 06:57:53 PM ---The texture is 512 x 512 pixels.
--- End quote ---
And I doubt that's the case, this mapped on correctly in-game.
I'm pretty sure it's just some problem with Milkshape, I've been having problems with it since I started using it.
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