Blockland Forums > General Discussion

The plan for v20

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Bisjac:

all graphical settings can be forced for any game. regardless if the game comes with sliders for it or not.

popman98:

What i mean by build mode is:
- Admin only use
- Lets you fly around like an admin ball, but with your character
- No need to fail jetting and fall down when building huge skyscrapers, cranes and other tall stuff.
- When you're not pressing any button it will be completely still.
- Ability to place blocks when flying (Wich you can't when using admin orb)
(When you fail jetting it takes over 10 sec to get back up and it's very hard to hold in place while jetting.)

curiosblockland6:

Holy stuff

Oh my god

It's

Finally

*Faints*

otto-san:


--- Quote from: Nexus on October 06, 2011, 11:30:02 PM ---What is so cool about Torque 3d as opposed to the torque blockland already uses?

If it would help the downright poop vehicle collision and small player collision then I'm all for it.

--- End quote ---
Newer Torque engines have much more packed into their map editors, I know that.

Torque3D has a DTS viewer built into the mission editor I'm pretty sure, so you can see nodes and whatnot.

it also has tons of new features in the mission editor that make it just overall better than TGE's, but eh.

TGE works fine for Blockland, and I don't think it'd be worth the effort to port it over. Or the money.

Pentium:


--- Quote from: otto-san on October 07, 2011, 02:54:20 PM ---Newer Torque engines have much more packed into their map editors, I know that.

Torque3D has a DTS viewer built into the mission editor I'm pretty sure, so you can see nodes and whatnot.

it also has tons of new features in the mission editor that make it just overall better than TGE's, but eh.

TGE works fine for Blockland, and I don't think it'd be worth the effort to port it over. Or the money.

--- End quote ---
I suppose you mean the cost of porting the game? Because Torque3D is only $99.

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