Blockland Forums > General Discussion
The plan for v20
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otto-san:

--- Quote from: Pentium on October 07, 2011, 02:58:42 PM ---I suppose you mean the cost of porting the game? Because Torque3D is only $99.

--- End quote ---
Yeah, evidently they made that permanent.

But anyways it still isn't necessary at all.

It'd be a huge change.
Badspot:

--- Quote from: Tonkka on October 07, 2011, 01:02:43 PM ---Badspot i have a request

--- End quote ---

http://forum.blockland.us/index.php?board=28.0



--- Quote from: otto-san on October 07, 2011, 02:54:20 PM ---Newer Torque engines have much more packed into their map editors

--- End quote ---

Literally the single least important feature in Blockland.
Kalphiter:

--- Quote from: Kalphiter on October 06, 2011, 10:13:08 PM ---I really need a few technical details so that I can update as soon as it comes out. I'm really worried that I won't be around as soon as the update happens; I need to be there, too.
So, these "familiar files" are the base files that all servers will share?
I'm running multiple servers under one user and I'm afraid I'm going to run into trouble.

--- End quote ---
I'm requoting this just to make sure you see it, Badspot.
Shadoku:

--- Quote from: Awdax on October 05, 2011, 10:54:28 PM ---This is much better than getting some new Add-On implemented as default.

--- End quote ---
Badspot:
The launcher downloads the game to %userprofile%/My Documents/Blockland/ (windows) or /Users/<username>/Documents/Blockland/ (mac) and runs the game from there.  Everything inside the Blockland folder is the same.  There should be no compatibility problems.
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