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The plan for v20

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darerd:


--- Quote from: Greek2me on October 06, 2011, 12:05:51 AM ---I think that lighting and shadows could be improved, correct me if I'm wrong. Specifically dynamic lighting/shadows.

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How exactly could you improve what we have now any more than it already is?

Pixel shader couldn't be put into blockland, and shadows can't be casted on bricks because they aren't part of the map.

darerd:


--- Quote from: Sniper-471 on October 06, 2011, 12:08:51 AM ---Yes! It annoys me you can only see lights when you are close to them.

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You can see light from far away, it just depends on how many lights there are; seven is the max amount of lights Blockland can render.
edit: whoops double post :o

Plornt:


--- Quote from: darerd on October 06, 2011, 12:09:05 AM ---How exactly could you improve what we have now any more than it already is?

Pixel shader couldn't be put into blockland, and shadows can't be casted on bricks because they aren't part of the map.

--- End quote ---
Bricks are part of a map as much as players are

Greek2me:

And I'm saying that we could use some dynamic lighting for bricks.

But back on topic, the update GUI looks amazing!

darerd:


--- Quote from: Plornt on October 06, 2011, 12:10:52 AM ---Bricks are part of a map as much as players are

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Bricks and players are different then the map is. Shadows can only be rendered on the map itself, not bricks or players, for that reason. Screenshots take a bit to render because of it.

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