| Blockland Forums > Modification Help |
| GameConnection::onDeath Arguments? |
| (1/2) > >> |
| Unicide:
What are the arguments to GameConnection::onDeath? |
| otto-san:
gameConnection::onDeath(%client, %killerPlayer, %killerClient, %damageType, %damageLoc) |
| Unicide:
Thanks. Second question: what is the function when a vehicle is destroyed? |
| Amade:
I think you'll just have to go through vehicle::damage for that. |
| Unicide:
Is there some kind of list or dump I can see? I don't want to have to ask for every function. |
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