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GameConnection::onDeath Arguments?
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Unicide:
What are the arguments to GameConnection::onDeath?
otto-san:
gameConnection::onDeath(%client, %killerPlayer, %killerClient, %damageType, %damageLoc)
Unicide:
Thanks. Second question: what is the function when a vehicle is destroyed?
Amade:
I think you'll just have to go through vehicle::damage for that.
Unicide:
Is there some kind of list or dump I can see? I don't want to have to ask for every function.
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