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GameConnection::onDeath Arguments?

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Unicide:

What are the arguments to GameConnection::onDeath?

otto-san:

gameConnection::onDeath(%client, %killerPlayer, %killerClient, %damageType, %damageLoc)

Unicide:

Thanks. Second question: what is the function when a vehicle is destroyed?

Amade:

I think you'll just have to go through vehicle::damage for that.

Unicide:

Is there some kind of list or dump I can see? I don't want to have to ask for every function.

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