| Blockland Forums > Modification Help |
| Getting a projectile's source item's user's client |
| << < (3/5) > >> |
| Amade:
--- Quote from: infiniteLoop on October 09, 2011, 06:06:28 PM ---I thought it was %obj.sourceobject.client ... --- End quote --- That will work but %obj.sourceClient is usually defined as well. |
| Unicide:
Here's all it is right now. --- Code: ---ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal) { messageClient(%obj.sourceClient,' ',"Bla Bla Bla Test"); Parent::damage(%this,%obj,%col,%fade,%pos,%normal); } --- End code --- This is contained in a package I activate. |
| Mawpius:
function ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal) { messageClient(%obj.sourceClient,' ',"Bla Bla Bla Test"); Parent::damage(%this,%obj,%col,%fade,%pos,%normal); } |
| Unicide:
It's there in the actual thing. I wrote that from memory. |
| Amade:
--- Quote from: Unicide on October 09, 2011, 10:15:13 PM ---Here's all it is right now. --- Code: ---ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal) { messageClient(%obj.sourceClient,' ',"Bla Bla Bla Test"); Parent::damage(%this,%obj,%col,%fade,%pos,%normal); } --- End code --- This is contained in a package I activate. --- End quote --- I tested this and it works fine. |
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