| Blockland Forums > Modification Help |
| Getting a projectile's source item's user's client |
| << < (4/5) > >> |
| Unicide:
Strange. I've tested that exact script alone (i.e. nothing else in the package) and with only default add-ons. |
| Destiny/Zack0Wack0:
Post the entire code, then. |
| Unicide:
--- Code: ---package testPackage2 { function ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal) { messageClient(%obj.sourceClient,' ',"Bla Bla Bla Test"); Parent::damage(%this,%obj,%col,%fade,%pos,%normal); } }; activatePackage(testPackage2); --- End code --- That's it. |
| infiniteLoop:
add in error(%obj.sourceclient.name); and see if it echoes the client's name.. |
| Mawpius:
--- Quote from: Amade ---I tested this and it works fine. --- End quote --- Didn't for me, but using %obj.sourceObject.client did. |
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