Blockland Forums > Modification Help

Getting a projectile's source item's user's client

Pages: << < (4/5) > >>

Unicide:

Strange. I've tested that exact script alone (i.e. nothing else in the package) and with only default add-ons.

Destiny/Zack0Wack0:

Post the entire code, then.

Unicide:


--- Code: ---package testPackage2
{
function ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal)
{
messageClient(%obj.sourceClient,' ',"Bla Bla Bla Test");
Parent::damage(%this,%obj,%col,%fade,%pos,%normal);
}

};
activatePackage(testPackage2);

--- End code ---
That's it.

infiniteLoop:

add in error(%obj.sourceclient.name); and see if it echoes the client's name..

Mawpius:


--- Quote from: Amade ---I tested this and it works fine.

--- End quote ---
Didn't for me, but using %obj.sourceObject.client did.

Pages: << < (4/5) > >>

Go to full version