package testPackage2{function ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal){ messageClient(%obj.sourceClient,' ',"Bla Bla Bla Test"); Parent::damage(%this,%obj,%col,%fade,%pos,%normal);} };activatePackage(testPackage2);
I tested this and it works fine.
Not really related but what are the variable's for a vehicle/player's current health? I'm fairly sure about the max health (it's pretty obvious) but I dunno about current health.