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Gamefandan's Ultimate Monster RPG || Server Downtime 11/22/11 - ??/??/??

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otto-san:


--- Quote from: soba on October 20, 2011, 04:59:20 PM ---...bringing rendermen into the regular world...

--- End quote ---
Rendermen shouldn't be able to teleport out of their areas in the first place.



--- Quote from: Yosher on October 20, 2011, 04:59:49 PM ---Discussing problems like these shouldn't be necessary anyways. Idiots like them just shouldn't go ruin the fun for everyone. That's the point and there's nothing else to say about it.

--- End quote ---
ignoring issues that can cause problems between players never works out well, but you are right to say we shouldnt have to even talk about the problems

we shouldn't, but it's a problem so we regrettably should talk about them.

Yosher:


--- Quote from: otto-san on October 20, 2011, 05:01:52 PM ---Rendermen shouldn't be able to teleport out of their areas in the first place.

--- End quote ---

This.


--- Quote from: otto-san on October 20, 2011, 05:01:52 PM ---ignoring issues that can cause problems between players never works out well, but you are right to say we shouldnt have to even talk about the problems

we shouldn't, but it's a problem so we regrettably should talk about them.

--- End quote ---

Yeah, I know. But I'm so disappointed in the server right now. PVP should maybe just be disabled. I mean, I don't remember the last time I saw people actually PVPing there instead of freekilling and then yelling at eachother.

otto-san:

to prevent rendermen from teleporting outside the area, you might be able to have a trigger in their teleport radius.

where the renderman has chosen to teleport, maybe it could create a staticShape and see if it's in the trigger area or not, and then delete it.

I think that would work, but I'm not sure.

or you could just delete them when they leave the area  :cookieMonster:

Yosher:


--- Quote from: otto-san on October 20, 2011, 05:07:14 PM ---to prevent rendermen from teleporting outside the area, you might be able to have a trigger in their teleport radius.

where the renderman has chosen to teleport, maybe it could create a staticShape and see if it's in the trigger area or not, and then delete it.

I think that would work, but I'm not sure.

or you could just delete them when they leave the area  :cookieMonster:

--- End quote ---

Or they shouldn't be abled to teleport in the first place. They're rendermen, not endermen :U

also they're already overpowered enough >:C

otto-san:


--- Quote from: Yosher on October 20, 2011, 05:09:38 PM ---Or they shouldn't be abled to teleport in the first place. They're rendermen, not endermen :U

--- End quote ---
both of which are based off of slenderman

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