Blockland Forums > Gallery

[SS] ScatteredSpace Dogfight Server

Pages: << < (6/12) > >>

heedicalking:

dogfights don't work in general. no one actually dogfights they just ram into the enemy base. the best dogfight would be one or two man planes, just box bases in the air (no attraction to raid, nothing inside but PLANES), and have 32v32 with just planes all over the place.

Greek2me:

Just so everyone knows, we ARE working on the issues brought up by Taboo:

--- Quote from: GMoney ---
--- Quote from: Taboo ---i like how my rockets will zip out a meter and suddenly do 180 to target an enemy behind me that i didn't even know was there and smash into my plane's face, sending me spiraling into the sea.
i like how the boats are so handicappedly slow that it feels like just swimming is way faster.
i like how the rocket launcher for some reason just doesn't feel right at all and rocket jumping is nearly useless.
i like how people can just waltz into the other team's ship and camp out merrily with a shotgun.
i like how control points don't even do anything.
i like how the little displays at the bottom of my screen tend to break all the time.
i like how this base is claiming to be a red base when it's clearly blue, even after i've captured its point.
i like how overall stale the gameplay is.
--- End quote ---

Let's break this down one-by-one.

1. Major issue. If you can't expect your rockets to not blow you up, why are they there to begin with?
2. This was an issue in previous versions of the Dogfight. Why is it still an issue? Did no one fix the boats so they weren't painfully slow?
3. To comment on the RL, I'd likely have to join the server sometime soon when I have some free time. However, if rocket jumping is useless, why is it a feature?
4. This was an issue in previous versions of the Dogfight. Why is it still difficult to take out someone in the carrier's interior? I'd imagine that players with level 2 versions of the shotgun will have an even easier time in camping.
5. Greek addressed this by saying a future update will make the CPs useful. So, how far off is this update and what usefulness does this provide the CPs?
6. Which script causes these issues? What can be done to fix them?
7. What is causing this issue? Script? VCE?
8. Needs more excitement, sounds like.

These issues are, as Greek said, reasonable. What can be done to fix them?

--- End quote ---

So, if you want problems solved then tell us about them. Just whining about everything in general doesn't help and makes you look like a richard.


--- Quote from: heedicalking on October 09, 2011, 11:41:12 PM ---dogfights don't work in general. no one actually dogfights they just ram into the enemy base. the best dogfight would be one or two man planes, just box bases in the air (no attraction to raid, nothing inside but PLANES), and have 32v32 with just planes all over the place.

--- End quote ---
That would actually be pretty fun. But I did notice a lot of air to air combat on the server, mainly due to all the weapons on the planes (rockets and MGs).

Ash:


--- Quote from: Kalphiter on October 09, 2011, 11:26:52 PM ---It doesn't take a chef to know good food.

--- End quote ---

Sure, but just saying that it's not right doesn't help. You have a clause with no statements (at least ones that aren't personally biased or just bad luck) to back it up. If you actually take the time to explain what's actually wrong with the server, I'm sure that they'll try to fix it.

heedicalking:


--- Quote from: Greek2me on October 09, 2011, 11:46:04 PM ---That would actually be pretty fun. But I did notice a lot of air to air combat on the server, mainly due to all the weapons on the planes (rockets and MGs).

--- End quote ---
are they bushido's planes?

Greek2me:


--- Quote from: heedicalking on October 10, 2011, 12:04:29 AM ---are they bushido's planes?

--- End quote ---
Nope, completely new, made by Blastdown. They fly very nicely in my opinion.

Pages: << < (6/12) > >>

Go to full version