| Blockland Forums > Modification Help |
| Recoil/moving camera view |
| << < (2/3) > >> |
| Greek2me:
Nope. yaw(90); Would turn the camera 90 degrees right (or left, not sure). pitch(90); Would make the camera look straight up (I think). |
| Swollow:
yes i know this im talking about the actual script I have no idea what i am doing --- Code: ---function clientcmdturn(%client) { %client.yaw(50); } --- End code --- |
| Amade:
The snippet you just posted is incorrect usage, it is simply yaw(50); - no object is used. |
| Swollow:
ok how would I call this through server now? |
| Greek2me:
on the client: --- Code: ---function clientCmdTurn(%flag) { yaw(%flag); } --- End code --- on the server: --- Code: ---function GameConnection::Turn(%this,%flag) { commandToClient(%this,'turn',%flag); } findClientByName(Greek2me).turn(50); --- End code --- Keep in mind that this is very impractical, because the client needs a mod in order for it to work. |
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