Blockland Forums > General Discussion
Strange sounds in Bedroom-Dark?
Lørd Tøny:
--- Quote ---//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
saveName = "Bedroom";
name = "Bedroom - Dark";
dark = "1";
};
new MissionArea(MissionArea) {
Area = "-1376 -1664 3744 3328";
flightCeiling = "300";
flightCeilingRange = "20";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Blue2/resource.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "500";
fogDistance = "300";
fogColor = "0.000000 0.000000 0.300000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
azimuth = "250";
elevation = "90";
color = "0.000000 0.000000 0.000000 1.000000";
ambient = "0.000000 0.000000 0.000000 1.000000";
rotation = "1 0 0 0";
direction = "0 0 1";
scale = "1 1 1";
position = "0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
terrainFile = "./bedroomDark.ter";
squareSize = "16";
bumpScale = "14";
bumpOffset = "0.1";
zeroBumpScale = "5";
locked = "true";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
new SpawnSphere() {
position = "95.1626 -97.867 287.415";
rotation = "1 0 0 0";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
canSetIFLs = "0";
radius = "40";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
locked = "false";
homingCount = "0";
lockCount = "0";
};
};
new InteriorInstance() {
position = "84.1401 -113.78 348.812";
rotation = "0 0 -1 90";
scale = "1 1 1";
interiorFile = "Add-Ons/Map_Bedroom/bedroom.dif";
useGLLighting = "0";
showTerrainInside = "0";
};
new StaticShape() {
position = "-67.1263 -136.025 363.006";
rotation = "0 0 -1 90";
scale = "16 30 30";
dataBlock = "glassA";
canSetIFLs = "0";
};
new StaticShape() {
position = "-67.1413 -154.825 363.006";
rotation = "0 0 -1 90";
scale = "16 30 30";
dataBlock = "glassA";
canSetIFLs = "0";
};
new SimGroup(clock) {
new StaticShape(hours) {
position = "-0.56393 -196.93 351.979";
rotation = "-0.104797 -0.0137857 0.994398 165.095";
scale = "2 1.5 2";
dataBlock = "LCD";
canSetIFLs = "0";
maxTime = "10";
delay = "3600000";
time = "0";
};
new StaticShape(minutes) {
position = "-2.41614 -190.145 351.979";
rotation = "-0.104797 -0.0137857 0.994398 165.095";
scale = "2 1.5 2";
dataBlock = "LCD";
canSetIFLs = "0";
maxTime = "10";
delay = "60000";
time = "2";
};
new StaticShape(tenMinutes) {
position = "-1.67219 -192.804 351.979";
rotation = "-0.104797 -0.0137857 0.994398 165.095";
scale = "2 1.5 2";
dataBlock = "LCD";
canSetIFLs = "0";
maxTime = "6";
delay = "600000";
time = "0";
};
new StaticShape(tenHours) {
position = "0.152609 -199.574 351.979";
rotation = "-0.104797 -0.0137857 0.994398 165.095";
scale = "2 1.5 2";
dataBlock = "LCD";
canSetIFLs = "0";
maxTime = "10";
delay = "36000000";
time = "0";
};
};
new TSStatic() {
position = "-229.912 -308.119 88.3873";
rotation = "1 0 0 0";
scale = "7.80539 10.5676 15.9578";
shapeName = "base/data/shapes/Sharp_Trees/Trees/Oaks/Sharp_Oak02.dts";
RayHeight = "10";
};
new TSStatic() {
position = "-135.602 -12.754 95.7073";
rotation = "0.138865 -0.0890078 0.986303 66.0372";
scale = "6.5196 5.82919 5.59256";
shapeName = "base/data/shapes/Sharp_Trees/Trees/Maples/Sharp_Maple09.dts";
};
new TSStatic() {
position = "-138.036 101.152 99.7586";
rotation = "0 0 1 55.0039";
scale = "5.24854 6.94708 4.10025";
shapeName = "base/data/shapes/Sharp_Trees/Trees/Maples/Sharp_Maple09.dts";
};
new TSStatic() {
position = "62.422 -271.297 106.568";
rotation = "0.13455 0.0245947 0.990602 159.473";
scale = "4.8989 5.393 3.5";
shapeName = "base/data/shapes/Sharp_Trees/Trees/Scrub_Pines/Sharp_ScrubPine09.dts";
};
new TSStatic() {
position = "161.342 -261.573 79.4536";
rotation = "1 0 0 0";
scale = "4.2701 4.83004 3";
shapeName = "base/data/shapes/Sharp_Trees/Trees/Scrub_Pines/Sharp_ScrubPine04.dts";
};
new StaticShape() {
position = "-0.967249 -195.019 351.757";
rotation = "-0.104797 -0.0137857 0.994398 165.095";
scale = "1.5 1 1.5";
dataBlock = "LCDColon";
canSetIFLs = "0";
};
new TSStatic() {
position = "-21.1035 -251.774 96.379";
rotation = "0.00450871 -0.0541553 0.998522 220.035";
scale = "5.90619 6.14023 3.5";
shapeName = "base/data/shapes/Sharp_Trees/Trees/Scrub_Pines/Sharp_ScrubPine09.dts";
};
new StaticShape() {
position = "-62.1013 -154.949 331.606";
rotation = "0 0 -1 90";
scale = "16 30 30";
dataBlock = "glassA";
canSetIFLs = "0";
};
new StaticShape() {
position = "-11.3835 -192.787 361.78";
rotation = "1 0 0 0";
scale = "1.2 1.2 1.75925";
dataBlock = "lightBulbA";
canSetIFLs = "0";
};
new StaticShape() {
position = "-62.1013 -136.229 331.606";
rotation = "0 0 -1 90";
scale = "16 30 30";
dataBlock = "glassA";
canSetIFLs = "0";
};
};
//--- OBJECT WRITE END ---
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There is nothing scary in Bedroom - Dark, now run along to bed.
stuntman021:
keep the handicapped renderman stuff to the handicapped renderman thread, okay
VerticalHorizon:
--- Quote from: Colten on October 12, 2011, 01:00:59 PM ---This whole game ghosts thing is handicapped, I really dont see how people think theyre real.
--- End quote ---
--- Quote from: Derroith on October 12, 2011, 05:14:45 PM ---Completely agree here, it's just getting awfully stupid now.
--- End quote ---
--- Quote from: Lørd Tøny on October 12, 2011, 11:00:59 PM ---There is nothing scary in Bedroom - Dark, now run along to bed.
--- End quote ---
--- Quote from: stuntman021 on October 13, 2011, 02:05:12 AM ---keep the handicapped renderman stuff to the handicapped renderman thread, okay
--- End quote ---
Tonkka:
--- Quote from: VerticalHorizon on October 13, 2011, 02:16:09 AM ---
--- End quote ---
Couldn't have said it better.
Aphtonites:
--- Quote from: VerticalHorizon on October 13, 2011, 02:16:09 AM ---
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But renderman is just simply handicapped, it's not planned out very well, it's just a ripoff of the Enderman (before you call "hurr lol no its slenderman", the Renderman is black and he was posted around the time endermen where released for minecraft) with no originality or fun anywhere.