| Blockland Forums > Modification Help |
| Jump Sound |
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| Wesley Williams:
That script confuses me... what is the point of having this at the beginning? --- Code: ---if(isFile("./jumpSound.wav")) jumpSound.fileName = "./jumpSound.wav"; --- End code --- |
| Amade:
--- Quote from: Wesley Williams on October 13, 2011, 11:15:25 PM ---That script confuses me... what is the point of having this at the beginning? --- Code: ---if(isFile("./jumpSound.wav")) jumpSound.fileName = "./jumpSound.wav"; --- End code --- --- End quote --- It's changing the file used by the jumpSound datablock that the player uses. |
| Greek2me:
Yes. It's the only part of the code that's actually needed. The packaged function is only there in case the jump sound datablock is created after the mod is loaded. |
| Wesley Williams:
Oh I see... just realized that jumpSound.fileName is referring to the in-game jump sound ;) |
| Darksaber530:
Thx bro. U mind if I release if on rtb? |
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