Off Topic > Games
Dark Souls: Prepare Your star fish.
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Littledude:
Earlier in the topic you mentioned getting to the next bonfire.

I assume those are save points which brings about the question: Is the game open world or linear?
Chrono:

--- Quote from: Littledude on October 16, 2011, 02:28:50 PM ---Earlier in the topic you mentioned getting to the next bonfire.

I assume those are save points which brings about the question: Is the game open world or linear?

--- End quote ---
Bonfires are not savepoints. The game autosaves constantly.

Bonfires are for restoring health/flask, and doing many other things.

It's not open world but not exactly linear either.
Littledude:

--- Quote from: Chrono on October 16, 2011, 02:31:35 PM ---Bonfires are not savepoints. The game autosaves constantly.

Bonfires are for restoring health/flask, and doing many other things.

It's not open world but not exactly linear either.

--- End quote ---
Sounds like the Witcher, would it be accurate to say the level setup is also like the Witcher?
Chrono:

--- Quote from: Littledude on October 16, 2011, 02:35:42 PM ---Sounds like the Witcher, would it be accurate to say the level setup is also like the Witcher?

--- End quote ---
Never played the Witcher.

You get souls by killing things in this game.
Souls are used for:
Spending on stats to level up. (each stat raised adds one level)
Buying/repairing items
Probably other stuff that I don't remember.
Littledude:
I meant level as the world space. "level design"

and the witcher has like individual areas which are open to run around in but you don't have access to the whole world at all times.
It was divided into chapters, chapter one was in one area, chapter two was in another but also you could go to another area, etc.
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