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Crown2:


--- Quote from: Ephialtes on November 13, 2011, 01:27:07 PM ---Which RTB beta made the server list work again?

--- End quote ---
I think it's the one right before you created the fancy butons in the overlay, this one doesnt have a manual.

-Pablo-:

new version?

Kalphiter:

I just got an update message but it couldn't connect.

Ipquarx:

I havn't got a update message at all.

Ephialtes:

RTB 4.01 is about to get released shortly. Here's the changelog:


--- Code: --- - Escape accelerator for chatrooms now closes the modal window first before closing the room.
 - RTBCC_RoomSessionManifestUser::unrender attempts to close the context menu before deleting everything now. (#204)
 - RTB Networking package wasnt being activated on dedicated servers.
 - Chats can always be opened with anyone regardless of preferences now. (#205)
 - Allowing anyone to message you is now enabled by default. (#205)
 - Roster items now get sent in chunks to prevent buffer blow-ups.
 - Connect client is opened if a modal window is opened on it. (#199)
 - Added protection against receiving incomplete xml strings which forget the parser.
 - Added a version attribute sent to the chat server as part of authentication.
 - Added option to save chatroom windows and sizes.
 - Changed player join server sound to a new beep.
 - Added room banning support.
 - Fixed names sometimes being invisible when non-friends talk to you in certain situations. (#206)
 - Added a down arrow next to user's status to indicate it can be changed. (#217)
 - Fixed Colorset_Default creation again, sigh.
 - Fixed some non-absolute paths to RTB resources.
 - Fixed isInt function.
 - "Fixed" the dotted line being cyan. Still Badspot's fault.
 - Added client support for room banning.
 - Updated the auto-updater a bit to work around operating systems doing handicapped stuff.
 - Fixed tcp objects a bit more so they don't affect other tcp objects so much. Probably will cause console spam until Badspot provides a method to check for the existence of methods for objects.
 - Fixing a typo. (#220)

--- End code ---

Apologies for the delay fixing some of the more critical stuff - I've been pretty busy recently.

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