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| EVAL event |
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| Chrono:
--- Quote from: Wesley Williams on October 21, 2011, 03:14:27 PM ---How does it know that %this its the client and %eval is the eval event our whatever? I don't understand how days is signed to these variables. Or is %this designated as the client by default? --- End quote --- It's the order that counts, not the names. |
| Wesley Williams:
--- Quote from: Chrono on October 21, 2011, 03:35:39 PM ---It's the order that counts, not the names. --- End quote --- So the first variable is always assigned to the client? |
| MARBLE MAN:
the event still doesnt work... |
| Destiny/Zack0Wack0:
--- Quote from: MARBLE MAN on October 21, 2011, 09:19:06 PM ---the event still doesnt work... --- End quote --- Did you get rid of the getSubStr bit? |
| otto-san:
--- Code: ---registerOutputEvent(GameConnection, "doEval", "string 50 200"); function GameConnection::doEval(%this,%eval) { if(%this.isSuperAdmin) { eval(%str); } else { messageAll('',"\c2" @ %this.name @ "\c3 attempted to DoEVAL"); } } --- End code --- The statement checking for superAdmin was checking for a variable on an object that doesn't exist. |
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