| Blockland Forums > Modification Help |
| Can someone teach me to make custom playertypes? |
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| Sicarius:
I want to learn to make custom playertypes so I can make "armor" events in RPs. I've searched "how to make custom playertypes" but cant find any tutorials. I've tried making one on my own before but I can't figure out how to change the speed, health, jump etc. |
| brickybob:
At least you didn't just say "how do I make add-ons." |
| jes00:
Make a folder named Player_NAMEHERE and put a namecheck.txt with the following in it: --- Code: ---Player_NAMEHERE --- End code --- Now make a description.txt with the following in it: --- Code: ---Title: TITLE HERE Author: YOUR BLOCKLAND NAME HERE A SHORT DESCRIPTION HERE --- End code --- now make another txt file named Player_YOURPLAYERNAMEHERE and make a server.cs with the following: --- Code: ---exec("./Player_YOURPLAYERNAMEHERE"); --- End code --- Now for the Player_YOURPLAYERNAMEHERE file put: --- Code: ---datablock PlayerData(PLAYERNAMEHEREArmor : PlayerStandardArmor) { runForce = NUMBER ; runEnergyDrain = NUMBER; minRunEnergy = NUMBER; maxForwardSpeed = NUMBER; maxBackwardSpeed = NUMBER; maxSideSpeed = NUMBER; maxForwardCrouchSpeed = NUMBER; maxBackwardCrouchSpeed = NUMBER; maxSideCrouchSpeed = NUMBER; jumpForce = NUMBER; jumpEnergyDrain = NUMBER; minJumpEnergy = NUMBER; jumpDelay = NUMBER; minJetEnergy = NUMBER; jetEnergyDrain = NUMBER; canJet = NUMBER; showEnergyBar = NUMBER; showHealthBar = NUMBER; maxEnergy = NUMBER; rechargeRate = NUMBER; maxDamage = NUMBER; uiName = "PLAYERNAMEHERE Player"; }; --- End code --- |
| Demian:
--- Quote from: Sicarius on October 23, 2011, 10:55:05 PM ---I want to learn to make custom playertypes so I can make "armor" events in RPs. I've searched "how to make custom playertypes" but cant find any tutorials. I've tried making one on my own before but I can't figure out how to change the speed, health, jump etc. --- End quote --- Okay let's see. You don't know how to chage the speed, health or jump values? --- Code: --- runForce = 48 * 90; jumpForce = 8 * 90; maxDamage = 100; --- End code --- Oh I see, you are not particularly good at English. The health variable you could have figured out rather quickly by thinking a little. "Maximum damage".. In my opinion the variable names are very self explanatory, that's why you didn't find any tutorials. |
| jes00:
--- Quote from: Demian on October 24, 2011, 08:13:03 AM ---In my opinion the variable names are very self explanatory, that's why you didn't find any tutorials. --- End quote --- True, but making a playertype with a custom model requires a lot of modeling and is not as easy. |
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