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A function that will be executed once a client enters the game

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MegaScientifical:

It used to be clientCmdClientJoin, but one update it was passively changed to secure. Obviously that means he'd like it to be kept unused.

Headcrab Zombie:


--- Quote from: MegaScientifical on October 25, 2011, 08:00:45 AM ---It used to be clientCmdClientJoin, but one update it was passively changed to secure. Obviously that means he'd like it to be kept unused.

--- End quote ---
I'm pretty sure it's just so that the server can't make the client call it, potentially messing something up.
If he wanted it unused, he could make it so it can't be packaged, like he has many other functions.

MegaScientifical:


--- Quote from: Headcrab Zombie on October 25, 2011, 10:31:28 AM ---I'm pretty sure it's just so that the server can't make the client call it, potentially messing something up.
If he wanted it unused, he could make it so it can't be packaged, like he has many other functions.

--- End quote ---

Well, not totally my word. Other prominent scripters told me it was preferred to avoid it.

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