Blockland Forums > General Discussion
BLB, quads or tris?
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soba:
1:57 AM - siba is moving!!!: the chest brick in the current BL is a complete waste of faces
1:57 AM - siba is moving!!!: it might look nice and all
1:57 AM - siba is moving!!!: but DAMN
1:57 AM - siba is moving!!!: face count is pretty loving high
1:57 AM - yndaaa: gonna check
1:57 AM - yndaaa: gimme a minute
1:57 AM - siba is moving!!!: OH DAMN
1:57 AM - siba is moving!!!: 183
1:57 AM - yndaaa: :I
1:57 AM - siba is moving!!!: 183 FACES
1:58 AM - siba is moving!!!: DAMN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1:58 AM - yndaaa: and how many does yours have?
1:58 AM - siba is moving!!!: what?
1:58 AM - yndaaa: your chest
1:58 AM - siba is moving!!!: I got no chest brick of mine
1:58 AM - siba is moving!!!: never madeit
1:58 AM - siba is moving!!!: lol
1:58 AM - yndaaa: but it has a face count on blockland doesn't it?
1:58 AM - yndaaa: blender
1:58 AM - yndaaa: blender
1:58 AM - yndaaa: god damn it
1:59 AM - siba is moving!!!: ohhhhhhh
1:59 AM - siba is moving!!!: I see
1:59 AM - siba is moving!!!: hang on gimme sec
1:59 AM - siba is moving!!!: 49
1:59 AM - siba is moving!!!: to the double chest of 183
1:59 AM - yndaaa: triangles?
1:59 AM - siba is moving!!!: of
1:59 AM - siba is moving!!!: no
1:59 AM - siba is moving!!!: quads
1:59 AM - siba is moving!!!: BLB uses quads
1:59 AM - yndaaa: torque uses tris
1:59 AM - siba is moving!!!: BLB uses quads
2:00 AM - siba is moving!!!: single 1x1 is 6 faces total
2:00 AM - siba is moving!!!: it would be 12 if it was tris
2:00 AM - yndaaa: when loaded in torque
2:00 AM - yndaaa: it is 12
2:00 AM - yndaaa: minus unseen faces
2:00 AM - siba is moving!!!: wrong
2:00 AM - siba is moving!!!: Torque loads the BLB, with 6 faces
2:00 AM - siba is moving!!!: and thats it
2:00 AM - siba is moving!!!: there is no 12 faces
2:01 AM - yndaaa: tell me im wrong again
2:01 AM - siba is moving!!!: You're wrong unless you can provide proof
2:01 AM - yndaaa: you're on.
yndaaa is now Away.
yndaaa is now Online.
2:10 AM - yndaaa: there we go
2:10 AM - siba is moving!!!: ?
2:10 AM - yndaaa: spray chrome on the chest
2:10 AM - yndaaa: the way the lightwarps
2:10 AM - siba is moving!!!: ;o..
2:11 AM - yndaaa: the way chrome appears to work is by lightening vertexs and the contacts
2:11 AM - yndaaa: so if you walk around
2:11 AM - yndaaa: maybe look at the front
2:11 AM - yndaaa: it appears to show the triangles
2:11 AM - yndaaa: in greater depth
2:11 AM - siba is moving!!!: :o
2:11 AM - siba is moving!!!: you have picture proof?
2:16 AM - yndaaa: http://img854.imageshack.us/img854/456/blockland00002o.jpg
2:16 AM - yndaaa: look at the light wraps
2:16 AM - siba is moving!!!: Haha
2:16 AM - siba is moving!!!: you're still wrong
2:16 AM - siba is moving!!!: chrome modifys the normals on the brick
2:16 AM - siba is moving!!!: thats still a quad
2:17 AM - yndaaa: no one tells me im wrong twice
2:17 AM - yndaaa: you bitch
2:17 AM - siba is moving!!!: but you are ;o
2:17 AM - yndaaa: and can you prove that I am?
2:17 AM - siba is moving!!!: I just did
2:17 AM - yndaaa: how?
2:18 AM - siba is moving!!!: because I told you what you were looking at
2:18 AM - siba is moving!!!: its not triangles
2:18 AM - siba is moving!!!: its quads
2:18 AM - siba is moving!!!: with normals
2:18 AM - siba is moving!!!: look at the window bricks
2:18 AM - siba is moving!!!: thats a quad
2:18 AM - siba is moving!!!: with special normals
2:18 AM - siba is moving!!!: it isnt 2 faces, its more of a shade of color]
2:18 AM - yndaaa: So how do the modified normals effect the mesh into producing triangle shapes
2:19 AM - siba is moving!!!: its a shade
2:19 AM - siba is moving!!!: not 2 faces
2:19 AM - yndaaa: A shade using points of reference
2:19 AM - siba is moving!!!: you can set the color of one vertex to red, and the other side to blue
2:19 AM - siba is moving!!!: and it will shade from red to blue in the middle
2:20 AM - siba is moving!!!: you get what I mean now?
2:20 AM - siba is moving!!!: its the same concept with normals, only its lighting
2:20 AM - siba is moving!!!: and not color
2:20 AM - yndaaa: and now I will finish you
2:21 AM - yndaaa: the torque game engine does not render quads
2:21 AM - yndaaa: it renders triangles
2:21 AM - siba is moving!!!: you try to render a quad on any other shape ingame, and it will show up invisible
2:21 AM - siba is moving!!!: BLB is set up to handle quads
2:22 AM - yndaaa: I still call bullstuff
2:22 AM - siba is moving!!!: tellin ya dude, its quads
2:22 AM - siba is moving!!!: not triangles
2:23 AM - siba is moving!!!: setting a brick to chrome is basicly the same effect as the window bricks
2:23 AM - yndaaa: can you import blb's?
2:23 AM - siba is moving!!!: if you use destiny's BLB2OBJ converter
2:23 AM - siba is moving!!!: but that makes it all triangles
2:23 AM - yndaaa: because thats what they are
2:23 AM - yndaaa: you work with quads
2:24 AM - yndaaa: but inorder to render
2:24 AM - yndaaa: they are made into triangles

are bricks ingame rendered as triangles? or quads

I say quads

Yndaa says tris

???

2:27 AM - yndaaa rubs on war facepaint
2:27 AM - siba is moving!!! gets comfortable in his chair
darerd:
I'd say this would probably go in drama, because it has to do with someone that thinks something not what you do.

But here's the deal. Sorry to lay it to ya bro. But Torque uses tris.
soba:

--- Quote from: darerd on October 25, 2011, 02:28:21 AM ---I'd say this would probably go in drama, because it has to do with someone that thinks something not what you do.

But here's the deal. Sorry to lay it to ya bro. But Torque uses tris.

--- End quote ---
This is a debate, not a drama, I have no problem with Yndaaa, I would just like to know who is right in this situation
darerd:
If Badspot put a triangle on that chest, it would prove your theory wrong, wouldn't it?
soba:

--- Quote from: darerd on October 25, 2011, 02:33:32 AM ---If Badspot put a triangle on that chest, it would prove your theory wrong, wouldn't it?

--- End quote ---
You can color each side of the quad different colors, and then in some cases, like the window bricks, when it shades from one of corners to the exact opposite, it creates a bumped outward effect, because 2 of the sides that are exactly opposite to eachother would be the regular color, while the other 2 would have a shade stretch all the way across, creating a line shape, only bumped out like I mentioned above
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