Blockland Forums > Modification Help
Support_Prepper.zip - Minor Edit of Prepper
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MegaScientifical:
I have upgraded this due to Badspot completely removing Prepper's code (Although he left the image used with it). If absolutely nothing of the old Prepper exists, it will load up the last version of Prepper before the removal. It checks all the objects and the command that were removed pertaining to Prepper, so if anyone of those is recreated, it won't start overwriting them with the old code. Making sure this won't break anyone, while providing the Prepper script in case...

What are we supposed to call Prepper if not that? Renderman is only applied as assumed, so I'd rather have some confirmation before I play into that situation...
VinnyTheGuy:
Bump of amazing script
Mega-Bear:
Does this act as its own add-on now that Prepper is removed?
pecon98:

--- Quote from: Mega-Bear on December 03, 2011, 09:49:32 PM ---Does this act as its own add-on now that Prepper is removed?

--- End quote ---
Yes.
MegaScientifical:
If NONE of the old Prepper datablocks and functions exist, it will remake them. If any one of them exists, it won't recreate Prepper. This is to prevent it from overwriting any future iteration of the script which may come to pass, I'd rather not have this mod one of the "Remove Support_Prepper.zip - it breaks the new Prepper" type mods.
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