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Mounting two images to the same slot?

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soba:


--- Quote from: Demian on October 27, 2011, 03:15:49 AM ---I though the only two slots you could mount to were head and right hand? In case of hats head is the only logical one because if you were to activate the hat would fly off.

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I've mounted multiple images to my hand before :o, its not possible for the rest I guess huh?

heedicalking:

i was thinking about this in class today, but don't know if it would work. what about mounting a centered, invisible, bot on the players head. the bot would use a centered model, such as empty, and all slots (0,1,2,5) would be mounted to the bot, which would then appear on your head.

Demian:

Seems like unnecessarily complicated thing for such a simple thing.

Amade:


--- Quote from: Demian on October 27, 2011, 03:15:49 AM ---I though the only two slots you could mount to were head and right hand?
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The slot an image is mounted to has no effect on its location on the player, though each slot has a "corresponding" location. The location of the image is determined by the image's mountPoint variable, and not the slot it's in.


--- Quote from: Demian on October 27, 2011, 02:28:01 PM ---Seems like unnecessarily complicated thing for such a simple thing.
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It's a way around a problem. If we had access to lower-level code we could do it in a less circuitous manner, but the way Heed suggested will have to do.

Greek2me:

Could you package Player::unMountImage so that the old image doesn't dismount when the new one is mounted?

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