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Badspot should keep prepper after halloween and here's why.
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Lørd Tøny:

--- Quote from: Blooker on October 29, 2011, 12:44:22 PM ---Also, If someone was shooting a Machinima and Prepper appeared, They would have to shoot that scene again (If they were picky maybe).

--- End quote ---

What if prepper would make their video more awesome?

Besides you can always disable it.
Swollow:

--- Quote from: TheArmyGuy on October 29, 2011, 12:52:19 PM ---Should be off by default at least then.

--- End quote ---
HOW TO REMOVING PREPPER
1. Go into MyDocuments>Blockland>Add-Ons
2. Copy the compressed zip folder called Brick_Halloween rename the new version Brick_HalloweenEdit
3. Open the file Server.cs in Brick_HalloweenEdit
4. Copy and paste this into the Server.cs

--- Code: ---datablock fxDTSBrickData (brickPumpkinBaseData)
{
brickFile = "./pumpkin_base.blb";
category = "special";
subCategory = "misc";
uiName = "Pumpkin";
iconName = "Add-Ons/Brick_Halloween/pumpkin";
};

datablock fxDTSBrickData (brickPumpkinFaceData)
{
brickFile = "./pumpkin_face.blb";
uiName = "Pumpkin_Face";
};

datablock fxDTSBrickData (brickPumpkinScaredData)
{
brickFile = "./pumpkin_scared.blb";
uiName = "Pumpkin_Scared";
};

datablock fxDTSBrickData (brickPumpkinAsciiData)
{
brickFile = "./pumpkin_ascii.blb";
uiName = "Pumpkin_Ascii";
};

datablock fxDTSBrickData (brickGraveStoneData)
{
brickFile = "./gravestone.blb";
category = "special";
subCategory = "misc";
uiName = "Gravestone";
iconName = "Add-Ons/Brick_Halloween/gravestone";
};

function carvePumpkin(%obj)
{
//Pumpkin List
%a = -1;
%list[%a++] = "Face";
%list[%a++] = "Scared";
%list[%a++] = "Ascii";

//Randomly Select the pumpkin
%r = getRandom(0,%a);
%obj.setDataBlock("brickPumpkin" @ %list[%r] @ "Data");
}

package pumpkinCarving
{
function fxDTSBrick::onProjectileHit(%obj, %projectile, %client)
{
if(%projectile.sourceObject.getClassName() $= "player" && %obj.getDataBlock().getName() $= "brickPumpkinBaseData" && %projectile.getDataBlock().getName() $= "swordProjectile" && getTrustLevel(%obj, %projectile.sourceObject) >= $TrustLevel::Build)
{
carvePumpkin(%obj);
}
parent::onProjectileHit(%obj, %projectile, %client);
}
};
activatePackage(pumpkinCarving);
--- End code ---
5. File>SaveAs and then save to desktop
6. Drag the file Server.cs on the desktop into Brick_HalloweenEdit
7. Now Instead of using Brick_Halloween use Brick_HalloweenEdit and the "prepper" will not appear
Lørd Tøny:
If baspot made prepper a standalone add-on that came seperate that would be nice, it gives an option for the people who want it and the people who don't.
TheArmyGuy:

--- Quote from: swollow on October 29, 2011, 05:11:40 PM ----Snip-

--- End quote ---
That's my point.
People who WANT the prepper should do something like this, not people who DON'T want it.
Swollow:

--- Quote from: TheArmyGuy on October 29, 2011, 06:45:46 PM ---That's my point.
People who WANT the prepper should do something like this, not people who DON'T want it.

--- End quote ---
what
the instructions I posted there is Brick_Halloween without the prepper so if you use Brick_HalloweenEdit the prepper will not be there
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