| Blockland Forums > General Discussion |
| Badspot should keep prepper after halloween and here's why. |
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| Lørd Tøny:
--- Quote from: Blooker on October 29, 2011, 12:44:22 PM ---Also, If someone was shooting a Machinima and Prepper appeared, They would have to shoot that scene again (If they were picky maybe). --- End quote --- What if prepper would make their video more awesome? Besides you can always disable it. |
| Swollow:
--- Quote from: TheArmyGuy on October 29, 2011, 12:52:19 PM ---Should be off by default at least then. --- End quote --- HOW TO REMOVING PREPPER 1. Go into MyDocuments>Blockland>Add-Ons 2. Copy the compressed zip folder called Brick_Halloween rename the new version Brick_HalloweenEdit 3. Open the file Server.cs in Brick_HalloweenEdit 4. Copy and paste this into the Server.cs --- Code: ---datablock fxDTSBrickData (brickPumpkinBaseData) { brickFile = "./pumpkin_base.blb"; category = "special"; subCategory = "misc"; uiName = "Pumpkin"; iconName = "Add-Ons/Brick_Halloween/pumpkin"; }; datablock fxDTSBrickData (brickPumpkinFaceData) { brickFile = "./pumpkin_face.blb"; uiName = "Pumpkin_Face"; }; datablock fxDTSBrickData (brickPumpkinScaredData) { brickFile = "./pumpkin_scared.blb"; uiName = "Pumpkin_Scared"; }; datablock fxDTSBrickData (brickPumpkinAsciiData) { brickFile = "./pumpkin_ascii.blb"; uiName = "Pumpkin_Ascii"; }; datablock fxDTSBrickData (brickGraveStoneData) { brickFile = "./gravestone.blb"; category = "special"; subCategory = "misc"; uiName = "Gravestone"; iconName = "Add-Ons/Brick_Halloween/gravestone"; }; function carvePumpkin(%obj) { //Pumpkin List %a = -1; %list[%a++] = "Face"; %list[%a++] = "Scared"; %list[%a++] = "Ascii"; //Randomly Select the pumpkin %r = getRandom(0,%a); %obj.setDataBlock("brickPumpkin" @ %list[%r] @ "Data"); } package pumpkinCarving { function fxDTSBrick::onProjectileHit(%obj, %projectile, %client) { if(%projectile.sourceObject.getClassName() $= "player" && %obj.getDataBlock().getName() $= "brickPumpkinBaseData" && %projectile.getDataBlock().getName() $= "swordProjectile" && getTrustLevel(%obj, %projectile.sourceObject) >= $TrustLevel::Build) { carvePumpkin(%obj); } parent::onProjectileHit(%obj, %projectile, %client); } }; activatePackage(pumpkinCarving); --- End code --- 5. File>SaveAs and then save to desktop 6. Drag the file Server.cs on the desktop into Brick_HalloweenEdit 7. Now Instead of using Brick_Halloween use Brick_HalloweenEdit and the "prepper" will not appear |
| Lørd Tøny:
If baspot made prepper a standalone add-on that came seperate that would be nice, it gives an option for the people who want it and the people who don't. |
| TheArmyGuy:
--- Quote from: swollow on October 29, 2011, 05:11:40 PM ----Snip- --- End quote --- That's my point. People who WANT the prepper should do something like this, not people who DON'T want it. |
| Swollow:
--- Quote from: TheArmyGuy on October 29, 2011, 06:45:46 PM ---That's my point. People who WANT the prepper should do something like this, not people who DON'T want it. --- End quote --- what the instructions I posted there is Brick_Halloween without the prepper so if you use Brick_HalloweenEdit the prepper will not be there |
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