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| Fallout 3 Roleplay GUI |
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| Pouch:
So, I have a relatively popular Fallout 3 Roleplay, and I want to make it a bit more advanced. I want every player to have a GUI at the bottom of their screen that say "Caps: --- Scrap Metal: ---". Can someone tell me how to event this? I will have a little terminal box that you have to click every time you spawn, that will pull up the GUI. Thanks. |
| mp7964:
I have something exactly like this, except it shows health. Do these events to all spawnpoints --- Quote ---X 33ms onPlayerTouch Self fireRelay X 33ms onRelay Self fireRelay X 33ms onRelay Self fireRelay X 0ms onRelay Self VCE_retroCheck ifPlayerName == Pouch[4 5] X 0ms onVariableTrue Client BottomPrint <color:ffff00>Caps:<color:00ff00> <var:for:caps> [3] X 0ms onVariableFalse Client BottomPrint <color:ffff00>Caps: <color:00ff00> <var:for:caps> [3] --- End quote --- x = Checkbox ticked MS = Delay Replace <var:for:caps> with your caps variable, whatever it may be. For scrap metal, add in <color:ffff00>Scrap Metal: <var:for:scrapmetal> This makes it so if you are pouch, it displays caps+scrap metal, if you aren't, it does it anyway. Simple c: If you want me to show you the events, put up a server and I'll do 'em on a brick. Just PM me about it, and if i'm not on, just add me on steam. (MP6767.) |
| mp7964:
Noedit: If you want an actual HUD, like a GUI, I might be able to make it for you. |
| colonial killer:
Or, You could download VCE HUD prints and use those. ITs simple og into Server preferences and set what you want the variables to be. |
| Orthone:
--- Quote from: colonial killer on October 30, 2011, 09:59:00 AM ---Or, You could download VCE HUD prints and use those. ITs simple og into Server preferences and set what you want the variables to be. --- End quote --- But you can't dynamically change those per person. There's a balance between easy, and customization. |
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