Blockland Forums > Modification Help
Do I need anything else in a Playertype?
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SWAT One:
Yeah this is the farthest I got the last 4 times I asked this^^^ question...

A little help on this would be great.
Nasoa:
What is it, if it's like Tuevon Bot it should be called some thing like tb_root.dsq

Everything else should have the same beginning.
otto-san:
The names of the animation files doesn't matter.

You have to set it up.

for example

--- Code: ---datablock TSShapeConstructor(tremorDts)
{
    baseShape  = "./tremor.dts";
   
    //- Default Animations -
    sequence0  = "./t_root.dsq root";
    sequence1  = "./t_root.dsq run";
    sequence2  = "./t_root.dsq walk";
    sequence3  = "./t_root.dsq back";
    sequence4  = "./t_root.dsq side";
    sequence5  = "./t_Burrow.dsq crouch";
    sequence6  = "./t_Burrowmove.dsq crouchRun";
    sequence7  = "./t_Burrowmove.dsq crouchBack";
    sequence8  = "./t_Burrowmove.dsq crouchSide";
    sequence9  = "./t_root.dsq look";
    sequence10 = "./t_root.dsq headside";
    sequence11 = "./t_root.dsq headUp";
    sequence12 = "./t_root.dsq jump";
    sequence13 = "./t_root.dsq standjump";
    sequence14 = "./t_root.dsq fall";
    sequence15 = "./t_root.dsq land";
    sequence16 = "./t_root.dsq armAttack";
    sequence17 = "./t_root.dsq armReadyLeft";
    sequence18 = "./t_root.dsq armReadyRight";
    sequence19 = "./t_root.dsq armReadyBoth";
    sequence20 = "./t_root.dsq spearready"; 
    sequence21 = "./t_root.dsq spearThrow";
    sequence22 = "./t_root.dsq talk"; 
    sequence23 = "./t_Death.dsq death1";
    sequence24 = "./t_root.dsq shiftUp";
    sequence25 = "./t_root.dsq shiftDown";
    sequence26 = "./t_root.dsq shiftAway";
    sequence27 = "./t_root.dsq shiftTo";
    sequence28 = "./t_root.dsq shiftLeft";
    sequence29 = "./t_root.dsq shiftRight";
    sequence30 = "./t_root.dsq rotCW";
    sequence31 = "./t_root.dsq rotCCW";
    sequence32 = "./t_root.dsq undo";
    sequence33 = "./t_root.dsq plant";
    sequence34 = "./t_root.dsq sit";
    sequence35 = "./t_root.dsq wrench";
    sequence36 = "./t_Bite.dsq activate";
    sequence37 = "./t_Eat.dsq activate2";
    sequence38 = "./t_root.dsq leftrecoil";
    sequence39 = "./t_eat.dsq eat";
    sequence40 = "./t_bite.dsq bite";
};
--- End code ---
SWAT One:
Can all the animations be root?  And is the eye node a joint?
otto-san:

--- Quote from: SWAT One on November 05, 2011, 01:13:18 PM ---Can all the animations be root?

--- End quote ---
Yes, they can all be root.
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