Blockland Forums > Modification Help
Do I need anything else in a Playertype?
SWAT One:
Yeah this is the farthest I got the last 4 times I asked this^^^ question...
A little help on this would be great.
Nasoa:
What is it, if it's like Tuevon Bot it should be called some thing like tb_root.dsq
Everything else should have the same beginning.
otto-san:
The names of the animation files doesn't matter.
You have to set it up.
for example
--- Code: ---datablock TSShapeConstructor(tremorDts)
{
baseShape = "./tremor.dts";
//- Default Animations -
sequence0 = "./t_root.dsq root";
sequence1 = "./t_root.dsq run";
sequence2 = "./t_root.dsq walk";
sequence3 = "./t_root.dsq back";
sequence4 = "./t_root.dsq side";
sequence5 = "./t_Burrow.dsq crouch";
sequence6 = "./t_Burrowmove.dsq crouchRun";
sequence7 = "./t_Burrowmove.dsq crouchBack";
sequence8 = "./t_Burrowmove.dsq crouchSide";
sequence9 = "./t_root.dsq look";
sequence10 = "./t_root.dsq headside";
sequence11 = "./t_root.dsq headUp";
sequence12 = "./t_root.dsq jump";
sequence13 = "./t_root.dsq standjump";
sequence14 = "./t_root.dsq fall";
sequence15 = "./t_root.dsq land";
sequence16 = "./t_root.dsq armAttack";
sequence17 = "./t_root.dsq armReadyLeft";
sequence18 = "./t_root.dsq armReadyRight";
sequence19 = "./t_root.dsq armReadyBoth";
sequence20 = "./t_root.dsq spearready";
sequence21 = "./t_root.dsq spearThrow";
sequence22 = "./t_root.dsq talk";
sequence23 = "./t_Death.dsq death1";
sequence24 = "./t_root.dsq shiftUp";
sequence25 = "./t_root.dsq shiftDown";
sequence26 = "./t_root.dsq shiftAway";
sequence27 = "./t_root.dsq shiftTo";
sequence28 = "./t_root.dsq shiftLeft";
sequence29 = "./t_root.dsq shiftRight";
sequence30 = "./t_root.dsq rotCW";
sequence31 = "./t_root.dsq rotCCW";
sequence32 = "./t_root.dsq undo";
sequence33 = "./t_root.dsq plant";
sequence34 = "./t_root.dsq sit";
sequence35 = "./t_root.dsq wrench";
sequence36 = "./t_Bite.dsq activate";
sequence37 = "./t_Eat.dsq activate2";
sequence38 = "./t_root.dsq leftrecoil";
sequence39 = "./t_eat.dsq eat";
sequence40 = "./t_bite.dsq bite";
};
--- End code ---
SWAT One:
Can all the animations be root? And is the eye node a joint?
otto-san:
--- Quote from: SWAT One on November 05, 2011, 01:13:18 PM ---Can all the animations be root?
--- End quote ---
Yes, they can all be root.