| Blockland Forums > Modification Help |
| Making an event appear in-game |
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| zmaster:
Hi, I've been making a quick event and cannot figure out why it doesn't work. It's supposed to be an event that makes a bot aim at the player entered with the name as a string. When I try to run it using exec I get this error: Invalid script anyway here's the code: Server.cs: --- Code: ---////////////////// //Event_MoreBotz// ////////////////// //By: Zmaster587 ( ID ) // VERSION 1.0 // //error("ERROR: Event_MoreBotz - required add-on Event_Bots not found"); if(!$MoreBotEventsLoaded) { RegisterOutputEvent(AIPlayer, "aimAtPlayerByName", "String 20 20"); $MoreBotEventsLoaded = true; } Package Morebot { function AIplayer::aimAtPlayerByName(%this, %playerName) { %player = findClientByName(%playerName); if(%player != NULL) { %this.setAimObject(%player, Point3F(0,0,0)); } } } activatePackage(Morebot); --- End code --- Edit: I can enable it but when i go to use it in wrench events it is not in the AIPlayer category (bot). |
| MegaScientifical:
findClientByName only returns the client %player = findClientByName(%playerName).player; if(isObject(%player)) setAimObject only takes an object as the variable. %this.setAimObject(%player); And you don't need to package a command you are making, yourself. Especially one with such an irreplicable name. |
| zmaster:
Edit: Ok, fixed that, but it still won't show up under the output events for the AIPlayer. It is now input.cs --- Code: ---function AIplayer::aimAtPlayerByName(%this, %playerName) { %player = findClientByName(%playerName).player; //Edit if(isObject(%player)) { %this.setAimObject(%player); } } --- End code --- Server.cs --- Code: ---// VERSION 1.0 // RegisterOutputEvent(AIPlayer, "aimAtPlayerByName", "String 20 20"); $MoreBotEventsLoaded = true; exec("./input.cs"); --- End code --- |
| MegaScientifical:
There is more in my post than saying you don't have to package it. |
| zmaster:
I did change the player thing too. |
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