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Making an event appear in-game

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zmaster:

Hi, I've been making a quick event and cannot figure out why it doesn't work.  It's supposed to be an event that makes a bot aim at the player entered with the name as a string.  When I try to run it using exec I get this error:

Invalid script

anyway here's the code:

Server.cs:


--- Code: ---//////////////////
//Event_MoreBotz//
//////////////////
//By: Zmaster587 ( ID )

// VERSION  1.0 //


  //error("ERROR: Event_MoreBotz - required add-on Event_Bots not found");
if(!$MoreBotEventsLoaded)
{
RegisterOutputEvent(AIPlayer, "aimAtPlayerByName", "String 20 20");
$MoreBotEventsLoaded = true;
}




Package Morebot
{
function AIplayer::aimAtPlayerByName(%this, %playerName)
{
%player = findClientByName(%playerName);
if(%player != NULL)
{
%this.setAimObject(%player, Point3F(0,0,0));
}
}
}
activatePackage(Morebot);
--- End code ---

Edit: I can enable it but when i go to use it in wrench events it is not in the AIPlayer category (bot).

MegaScientifical:

findClientByName only returns the client

%player = findClientByName(%playerName).player;

if(isObject(%player))

setAimObject only takes an object as the variable.

%this.setAimObject(%player);

And you don't need to package a command you are making, yourself. Especially one with such an irreplicable name.

zmaster:

Edit:

Ok, fixed that, but it still won't show up under the output events for the AIPlayer.

It is now

input.cs

--- Code: ---function AIplayer::aimAtPlayerByName(%this, %playerName)
{
%player = findClientByName(%playerName).player;

               //Edit
if(isObject(%player))
{
%this.setAimObject(%player);
}
}
--- End code ---

Server.cs

--- Code: ---// VERSION  1.0 //



RegisterOutputEvent(AIPlayer, "aimAtPlayerByName", "String 20 20");
$MoreBotEventsLoaded = true;

exec("./input.cs");
--- End code ---


MegaScientifical:

There is more in my post than saying you don't have to package it.

zmaster:

I did change the player thing too.

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