Blockland Forums > Modification Help
[RESOURCE] Bedroom and Kitchen .dae, .blend ADDED TUTORIAL
<< < (5/11) > >>
heedicalking:
examining these maps really makes me realize i've been doing it wrong. i first though the outer walls of the bedroom were just really thick and connected to the inside, when they are really just paper thin, which is why you cannot see the inside of them when you clip through bedroom walls and look out (backfaces), which is completely unlike the 'bathroom' map which uses thick brushes where you can clip inside a huge empty house, and my tyler's house map which uses cleverly placed thick brushes.

i do not know how to flip faces in constructor or how to enable backface view, i am trying to find out though.
Wesley Williams:
Oh thanks for that, Heed. I might actually change Bathroom to be like that just for the heck of it, but it's really just preference.
Demian:
Someone needs to give soba head.


Still WIP.
heedicalking:

--- Quote from: Wesley Williams on November 05, 2011, 05:09:19 PM ---Oh thanks for that, Heed. I might actually change Bathroom to be like that just for the heck of it, but it's really just preference.

--- End quote ---
it is better optimized the way badspot does it, except i don't know HOW he does it. is there a way to reverse face direction in constructor or hammer?

demian what is with the spiral of carpet on the floor? is it an illusion or an error?
Demian:

--- Quote from: heedicalking on November 05, 2011, 05:34:56 PM ---it is better optimized the way badspot does it, except i don't know HOW he does it. is there a way to reverse face direction in constructor or hammer?

demian what is with the spiral of carpet on the floor? is it an illusion or an error?

--- End quote ---
A rather odd error. The texture is repeated a lot, I'll fix it in time.
Navigation
Message Index
Next page
Previous page

Go to full version