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| [RESOURCE] Bedroom and Kitchen .dae, .blend ADDED TUTORIAL |
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| heedicalking:
--- Quote from: soba on November 06, 2011, 08:54:04 AM ---there is no face flip, the faces you see are just invisible, using a certain texture that constructor defines as the "blank.png" of interiors --- End quote --- how come it exports as flat faces then? the outside bedroom walls just appear completely flat and one sided |
| Nasoa:
NO, DIF INTERIORS DO NOT SUPPORT TRANSPARENCY. DO NOT TRY TO SAY OTHERWISE. |
| heedicalking:
--- Quote from: Nasoa on November 06, 2011, 09:03:08 AM ---NO, DIF INTERIORS DO NOT SUPPORT TRANSPARENCY. DO NOT TRY TO SAY OTHERWISE. --- End quote --- i just exported a cube with null applied to some sides and it hides those sides. it supports nodraw faces but not actual translucent faces. |
| soba:
--- Quote from: heedicalking on November 06, 2011, 09:00:56 AM ---how come it exports as flat faces then? the outside bedroom walls just appear completely flat and one sided --- End quote --- Beats me, but upon exporting as .map again, that one face forms a back side, and turns into a cubed box |
| heedicalking:
--- Quote from: soba on November 06, 2011, 10:03:49 AM ---Beats me, but upon exporting as .map again, that one face forms a back side, and turns into a cubed box --- End quote --- yea this is really confusing me as well. i am trying hard to figure out how to get this to work, if badspot is even doing it like that or it is just the exporter. I originally though all the outside walls connected to the interior creating some huge brush mess. Then I though that they were flat faces, but now i am leaning towards the first one again because when you f8 inside the walls and then f7, go in third person and it acts like a brush is there except you are just clipped inside it. This is why i really wish the map files were actually released or these questions were answered by badspot or wedge or whoever. |
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