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[RESOURCE] Bedroom and Kitchen .dae, .blend ADDED TUTORIAL
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heedicalking:

--- Quote from: soba on November 06, 2011, 08:54:04 AM ---there is no face flip, the faces you see are just invisible, using a certain texture that constructor defines as the "blank.png" of interiors

--- End quote ---
how come it exports as flat faces then? the outside bedroom walls just appear completely flat and one sided
Nasoa:
NO, DIF INTERIORS DO NOT SUPPORT TRANSPARENCY. DO NOT TRY TO SAY OTHERWISE.
heedicalking:

--- Quote from: Nasoa on November 06, 2011, 09:03:08 AM ---NO, DIF INTERIORS DO NOT SUPPORT TRANSPARENCY. DO NOT TRY TO SAY OTHERWISE.

--- End quote ---
i just exported a cube with null applied to some sides and it hides those sides. it supports nodraw faces but not actual translucent faces.
soba:

--- Quote from: heedicalking on November 06, 2011, 09:00:56 AM ---how come it exports as flat faces then? the outside bedroom walls just appear completely flat and one sided

--- End quote ---
Beats me, but upon exporting as .map again, that one face forms a back side, and turns into a cubed box
heedicalking:

--- Quote from: soba on November 06, 2011, 10:03:49 AM ---Beats me, but upon exporting as .map again, that one face forms a back side, and turns into a cubed box

--- End quote ---
yea this is really confusing me as well. i am trying hard to figure out how to get this to work, if badspot is even doing it like that or it is just the exporter. I originally though all the outside walls connected to the interior creating some huge brush mess. Then I though that they were flat faces, but now i am leaning towards the first one again because when you f8 inside the walls and then f7, go in third person and it acts like a brush is there except you are just clipped inside it.

This is why i really wish the map files were actually released or these questions were answered by badspot or wedge or whoever.
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