Good luck and have fun!
Also just a little request, please make the collision mesh more like the jeep's, it would improve the usability of your cars on built terrain.
yeah the only reason they are simple cubes is because i'm using milkshape, which sucks. i need to learn blender or something, so i can export vehicles with transparency, a more detailed collision, and the shadow is cast from the mesh.
Milkshape has 2 dts exporters. Dts, and dts plus. If i use Dts, then i can get those better collisions, and the shadow is cast from the mesh. This is what i used for the old delivery van/minivan (first ever vehicles) and converti. However, as you notice with those vehicles, they have terrible shading. Even if everything is shaded perfectly, when using the old dts exporter it decides to change everything up.
DTS Plus however doesn't forget up the shading like that, and i can get transparency for my windows. but then it uses the collision mesh for the shadow, and whenever i try to get a slightly more detailed collision, things start to go wrong. Last time i tried the car bounced of walls and rolled correctly, but all projectiles ghosted right through it. really weird.
Who knows, maybe there is something i'm missing about collision meshes. and yes, the LOD is always set to -1.