| Blockland Forums > Modification Help |
| Phydeoux's Add-on Topic |
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| phydeoux:
For milkshape: Make your model Make the name of every group end with 32. (example: body32) Duplicate everything and end the name of that/those groups with 31 Then duplicate that duplicate and end that name with 0 Create a collision mesh ending named collision-1 The groups ending with 32 will be what the player sees up close The groups ending with 0 will be what the game draws the shadow from, and it will draw this mesh at a far distance The groups ending with 31 will be drawn at a distance right before the game draws the 0 groups. It sounds unnecessary to have this group but it won't work without it. |
| heedicalking:
so that's why all your models have duplicates of the same thing? |
| phydeoux:
--- Quote from: heedicalking on January 28, 2012, 11:05:23 PM ---so that's why all your models have duplicates of the same thing? --- End quote --- The game only draws the goups 1 at a time. When group 31 is drawn then group 32 and group 0 is not drawn. (except for group 0 always draws a shadow. |
| Cool Blockhead:
That neighbourhood looks like mine! http://www.youtube.com/watch?v=a7y6wEAkbXk&feature=youtu.be BTW, will you ever host in that neighbourhood? I love it so much. |
| Jacob 123456789:
holy stuff holy stuff he's back he's back oh god yes asmdfgmfzdsbcmv |
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