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Phydeoux's Add-on Topic

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phydeoux:

For milkshape:
Make your model
Make the name of every group end with 32. (example: body32)
Duplicate everything and end the name of that/those groups with 31
Then duplicate that duplicate and end that name with 0
Create a collision mesh ending named collision-1

The groups ending with 32 will be what the player sees up close
The groups ending with 0 will be what the game draws the shadow from, and it will draw this mesh at a far distance
The groups ending with 31 will be drawn at a distance right before the game draws the 0 groups. It sounds unnecessary to have this group but it won't work without it.

heedicalking:

so that's why all your models have duplicates of the same thing?

phydeoux:


--- Quote from: heedicalking on January 28, 2012, 11:05:23 PM ---so that's why all your models have duplicates of the same thing?

--- End quote ---
The game only draws the goups 1 at a time. When group 31 is drawn then group 32 and group 0 is not drawn. (except for group 0 always draws a shadow.

Cool Blockhead:

That neighbourhood looks like mine! http://www.youtube.com/watch?v=a7y6wEAkbXk&feature=youtu.be

BTW, will you ever host in that neighbourhood? I love it so much.

Jacob 123456789:

holy stuff holy stuff he's back he's back oh god yes asmdfgmfzdsbcmv

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