Blockland Forums > Modification Help
Phydeoux's Add-on Topic
phydeoux:
yeah occasionally I'll host a dm or a zombie game in my suburban map.
Cool Blockhead:
Okay, PM me when you host in that map.
The Corporation:
--- Quote from: phydeoux on January 28, 2012, 09:32:53 PM ---For milkshape:
Make your model
Make the name of every group end with 32. (example: body32)
Duplicate everything and end the name of that/those groups with 31
Then duplicate that duplicate and end that name with 0
Create a collision mesh ending named collision-1
The groups ending with 32 will be what the player sees up close
The groups ending with 0 will be what the game draws the shadow from, and it will draw this mesh at a far distance
The groups ending with 31 will be drawn at a distance right before the game draws the 0 groups. It sounds unnecessary to have this group but it won't work without it.
--- End quote ---
For blender?
Gravity Cat:
--- Quote from: The Corporation on January 29, 2012, 02:23:10 PM ---For blender?
--- End quote ---
Shouldn't be necessary.
Cool Blockhead:
Bump