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| Awdax:
--- Quote from: King Leo on February 24, 2012, 05:29:00 PM ---Are these exactly 1 stud wide? I know a lot of people would hate that (because of "realism"), but I'd love to have that. You would get rid of one of the main problems of JVS doors, namely when you want to paint the outside wall in a different color than the inside wall. And it would look more blocky :) Also; do they lag less than JVS? (Not that JVS lag very much, but they are more ressource-hungry than the average brick) --- End quote --- Yes. .blb is more efficient than what JVS does. You can have twice as many as these than you can with JVS. |
| phydeoux:
I must have ADHD or something lately. Today I suddenly decided I'd like to do a medieval fantasy RPG someday. It would have Custom bot playertypes like goblins, orcs, skeletons, and lizardmen roaming around. And it would be equipment based, so I wouldn't have to worry about doing exp and whatnot. You just work hard to earn the next tiered weapons, armor, and magical enchantments, then go kill the stronger enemies with it. The weapon materials would be, in order of strength; Wooden, Copper, Iron, Steel, Silver, Obsidian, Diamond. Made a batch of very basic models. Not a lot of drastic change from one tier to the next. Kind of like an evolution thing, I like that. The picture above shows 6 of the 8 weapon types: Dagger, Sword, Axe, Hammer (dagger fastest, hammer strongest) Scepter, Staff (scepter faster, staff stronger) Bow, Crossbow (bow faster, crossbow more accurate) There would be Light, Medium, and Heavy custom modeled armors too. Off hand items that include shields and healing tomes. The enchantments will be the usual Fire, Frost, Lightning, Unholy/Dark, Holy/Light. So I will probably put a crystal in all of the melee weapons too (and silver wand/staff) and the color of the crystal will change depending on the enchantment it has. |
| Jasa1:
--- Quote from: phydeoux on February 25, 2012, 01:54:28 AM ---I must have ADHD or something lately. Today I suddenly decided I'd like to do a medieval fantasy RPG someday. It would have Custom bot playertypes like goblins, orcs, skeletons, and lizardmen roaming around. And it would be equipment based, so I wouldn't have to worry about doing exp and whatnot. You just work hard to earn the next tiered weapons, armor, and magical enchantments, then go kill the stronger enemies with it. The weapon materials would be, in order of strength; Wooden, Copper, Iron, Steel, Silver, Obsidian, Diamond. Made a batch of very basic models. Not a lot of drastic change from one tier to the next. Kind of like an evolution thing, I like that. http://i169.photobucket.com/albums/u201/phydeoux3/RpgWeps.png The picture above shows 6 of the 8 weapon types: Dagger, Sword, Axe, Hammer (dagger fastest, hammer strongest) Scepter, Staff (scepter faster, staff stronger) Bow, Crossbow (bow faster, crossbow more accurate) There would be Light, Medium, and Heavy custom modeled armors too. Off hand items that include shields and healing tomes. The enchantments will be the usual Fire, Frost, Lightning, Unholy/Dark, Holy/Light. So I will probably put a crystal in all of the melee weapons too (and silver wand/staff) and the color of the crystal will change depending on the enchantment it has. --- End quote --- Nice. Can't wait to see them in action someday. |
| M:
You should do up a custom playertype for armor as nodes + custom animations and whatnot Would be god tier With custom animations 2h weapons would even be viable, seriously someone needs to do this stuff properly |
| phydeoux:
--- Quote from: M on February 25, 2012, 05:33:56 AM ---You should do up a custom playertype for armor as nodes + custom animations and whatnot Would be god tier --- End quote --- That would be cool, but a LOT of work. I think for now the armor will be an item that when used, equips the full suit by mounting the individual parts to the player joints. The playertype though will still be custom, but not custom model. It will be more like the L4D Survivor, and Advanced Army Pack player. Only specific tool slots can hold certain items. 1st Weapon 2nd Offhand 3rd Consumable 4th Consumable 5th Consumable 6th Consumable 7th Armor |
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