Poll

Read this first

then read this
and this
but this one last

Author Topic: Phydeoux's Add-on Topic  (Read 104062 times)

That wouldn't work too well, actually, given that you can only mount 4 images (0, 1, 2 and 3). This isn't a purely Torque limitation, Badspot added it to prevent there being too many images because they can lag behind the player a little at times or something.

A custom model would be the best way to do it, the tool slot thing is a different matter entirely (personally, I would only use two tool slots; two readied weapons, then use some other stuff for consumables and equipping. Stop being scared of client mods)

I'm just trying to go for ease-of-play and simplicity. I want any player to be able to just join the server, spawn, and quickly understand how to do everything.

But back to the custom playertype, I guess the plus to that is I can do those custom animation, and make the rest of the humanoid creatures with the same exact animations for consistency. I already have a decent skeleton player model, I just never got it animated because I want it to have all the default animations. However it is proven to be pretty difficult to figure out where the correct joints go in what position, rotated what degree, to make it all work out.

I must have ADHD or something lately. Today I suddenly decided I'd like to do a medieval fantasy RPG someday.

It would have Custom bot playertypes like goblins, orcs, skeletons, and lizardmen roaming around. And it would be equipment based, so I wouldn't have to worry about doing exp and whatnot. You just work hard to earn the next tiered weapons, armor, and magical enchantments, then go kill the stronger enemies with it.

The weapon materials would be, in order of strength; Wooden, Copper, Iron, Steel, Silver, Obsidian, Diamond.
Made a batch of very basic models. Not a lot of drastic change from one tier to the next. Kind of like an evolution thing, I like that.

The picture above shows 6 of the 8 weapon types:
Dagger, Sword, Axe, Hammer (dagger fastest, hammer strongest)
Scepter, Staff (scepter faster, staff stronger)
Bow, Crossbow (bow faster, crossbow more accurate)

There would be Light, Medium, and Heavy custom modeled armors too. Off hand items that include shields and healing tomes.
The enchantments will be the usual Fire, Frost, Lightning, Unholy/Dark, Holy/Light. So I will probably put a crystal in all of the melee weapons too (and silver wand/staff) and the color of the crystal will change depending on the enchantment it has.
Needs more greatsword.

Needs more greatsword.
I could do greatswords, battleaxes, throwing axes, doublesided daggers, short bows, long bows, scythes, magic crystal orbs, all sorts of many weapons. However it wont add much to gameplay, it will mostly just add clutter. Too many weapons would be too similar that it would be a bit redundant. But i am likely to make special rare tier weapons that will be different.

I could do greatswords, battleaxes, throwing axes, doublesided daggers, short bows, long bows, scythes, magic crystal orbs, all sorts of many weapons. However it wont add much to gameplay, it will mostly just add clutter. Too many weapons would be too similar that it would be a bit redundant. But i am likely to make special rare tier weapons that will be different.
At the same time variety is the spice of life but I know what you mean with it

Personally:
Daggers - Dual wielded, fast, low damage, left-right constant attack combo
Sword - moderate speed and damage, constant swings, can use shield in offhand
Axe (2h) - high damage, slow, hits in an arc in front of you for three hits
Hammer (2h) - high damage, slow, swings twice in an arc then a large aoe attack for third attack

Wand - fast projectiles, moderate speed, can use an accessory in offhand
Staff (2h) - moderate speed projectiles, moderate attack speed, hold mouse to charge aoe attack

Bow - variable damage, speed and spread projectile with speed/damage increasing and spread decreasing the longer you hold it back (to a cap)
Crossbow - high speed projectile with low spread, moderate damage

Light Armor - less health (50-70%), full movement speed and jump height
Medium Armor - average health (90-110%), full movement speed, 75% jump height
Heavy Armor - lots of health (130-150%), 70-80% movement speed, 50% jump height


Then of course special epic/god tier items above the normal tiers, like say, death's scythe, some staff with a dragon eye or something, stuff like that

Alright, getting away from the rpg weapons for a bit. I made some basic bows and crossbows before I stopped, so I do have every normal weapon done.
Wanted to get back into the post apocalypse groove, so I did a little work on the pickup.

Yup, the driver will have 4 mg's, but as you can see, the pickup is not as heavily armored as the fordor is.
Still can't decide on how I want to do the turret in the bed. I really wish I could put a limit on how far the turret can rotate around.

Alright, getting away from the rpg weapons for a bit. I made some basic bows and crossbows before I stopped, so I do have every normal weapon done.
Wanted to get back into the post apocalypse groove, so I did a little work on the pickup.
-snip-
Yup, the driver will have 4 mg's, but as you can see, the pickup is not as heavily armored as the fordor is.
Still can't decide on how I want to do the turret in the bed. I really wish I could put a limit on how far the turret can rotate around.

two words: Holy stuff.  Dooly

I really wish I could put a limit on how far the turret can rotate around.
There's really no way? Can't you have the code somehow calculate the degrees at which it is facing in comparison to the spawn default position (straight back)

There's really no way? Can't you have the code somehow calculate the degrees at which it is facing in comparison to the spawn default position (straight back)

I can't believe this either. There should be a way.

annoy badspot about it. crap like that should be possible and implemented as a feature.

Yeah its just the whole turning the turret around and clipping inside the vehicle thing bugs me.


the driver will have 4 mg's
love to my eyes bro love to my eyesssss

Yeah its just the whole turning the turret around and clipping inside the vehicle thing bugs me.
if that was featured we could have WWI tanks. or turrets out the side and front of planes.

Phydeoux, I only have 2 problems with your add-ons.
1: You have so many awesome add-ons that it forces me to download everything from you and then it takes 3 minutes to load datablocks.
2: Water sport vehicles are too small. Add some larger ones like a fishing boat or speed boat.

Phydeoux, I only have 2 problems with your add-ons.
1: You have so many awesome add-ons that it forces me to download everything from you and then it takes 3 minutes to load datablocks.
2: Water sport vehicles are too small. Add some larger ones like a fishing boat or speed boat.
Delete converti, delivery van, and shishkebab. those are all ugly and suck. :P
Also, only enable what you plan on using in the server.
I'll make bigger boats when there is a good boat script, or if badspot adds boat-class vehicles. A large playertype boat is too ridiculous.